This Man Is My God
Claw-Exodus
Join Date: 2002-11-03 Member: 6715Members
<div class="IPBDescription">A site to get inspiration from</div> Hey all - to you budding digital artists out there, I present my inspiration, the godlike Craig Mullins.
I originally began my obsession with his art with the all-time-best-fps-game (please no flamewars) Marathon on the Macintosh by Bungie, his work has been used for many of Bungies games like Pathways into Darkness, Myth and Oni. He also did work for the movie "Final Fantasy - The Spirits Within".
These credentials alone should give you the impetus to have a look - check his site out at:
<a href='http://www.goodbrush.com' target='_blank'>The Art of Craig Mullins</a>
The reason I like his stuff is it's all nice and dark and gritty sci-fi stuff, with an emphasis on realism - his use of light and colour are pure genius, he brings uncanny life to some incredible looking scenes.
Have fun! (am feverishly trying to complete a work for NS based on his style of digital art)
I originally began my obsession with his art with the all-time-best-fps-game (please no flamewars) Marathon on the Macintosh by Bungie, his work has been used for many of Bungies games like Pathways into Darkness, Myth and Oni. He also did work for the movie "Final Fantasy - The Spirits Within".
These credentials alone should give you the impetus to have a look - check his site out at:
<a href='http://www.goodbrush.com' target='_blank'>The Art of Craig Mullins</a>
The reason I like his stuff is it's all nice and dark and gritty sci-fi stuff, with an emphasis on realism - his use of light and colour are pure genius, he brings uncanny life to some incredible looking scenes.
Have fun! (am feverishly trying to complete a work for NS based on his style of digital art)
Comments
I have a love / hate relationship with his art. I love it, because it's so freakin' amazing. I hate it because it's so freakin' amazing. And makes my art look like a 2 year old's finger paintings.
<a href='http://www.goodbrush.com/hirez_pgs/concept/concept1/marine.jpg' target='_blank'>http://www.goodbrush.com/hirez_pgs/concept...ept1/marine.jpg</a>
reminds me of ns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Another terrific artist who makes me want to toss my tablet out the window and take up knitting or something:
<a href='http://www.ashleywood.com/praxis2/' target='_blank'>Ashley Wood</a>
He's done a lot of work for the Spawn comics and trade paperbacks . . . he's gooooooooood.
If you like him, you should check out this guy, Dave McKean. He's primarily a graphic novel illustrator, but he also does a lot of cd covers and other random stuff. Ashley Wood was heavily influenced by McKean. I haven't been able to find a McKean website, though, so I can't throw up a link, unfortunately.
(to anyone that remembers, the part that the Spht'kr's planet was destroyed and you find out who/what you really are.... i almost cried...)
But Halo wasn't based on it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> At least i dont thinks so. The Halo marines and you look kinda like the Vac-U-Bobs ("Frog blast the vent core!!"), as in same colour scheme and style, and .... so do the marines from NS... hmm.
Also, my ISP (Internode in Australia) has (almost) the same logo as the Marathon series. And the Tau race from Warhammer 40k has the same logo as well! So much fsking stuff seems to have stemmed from this one game. Wow. God I wish Bungie made a sequel to that game...
Hangon... i was on the art team for the Quake3 mod Marathon:Arena. Hmm, maybe i should mail those guys again...
My FPS world started when my english uncle bought me Quake 2.
Never stopped.
LM
<a href='http://www.bungie.net/images/site/halo/gallery/stills/still_01.jpg' target='_blank'>http://www.bungie.net/images/site/halo/gal...ls/still_01.jpg</a>
<a href='http://www.bungie.com/inside/images/mullins/large/triumph14.jpg' target='_blank'>http://www.bungie.com/inside/images/mullin...e/triumph14.jpg</a>
Oh and the Bobs:
<a href='http://www.bungie.com/products/marathon2/screens/mtwo3.jpg' target='_blank'>http://www.bungie.com/products/marathon2/s...reens/mtwo3.jpg</a>
<a href='http://www.bungie.net/images/site/halo/screenshots/scrn_026.jpg' target='_blank'>http://www.bungie.net/images/site/halo/scr...ts/scrn_026.jpg</a>
And hell yeah they need to bring Marathon back. This thread makes me really moved, marathon Durandal had to be the most moving game I ever played because of Craigs awsome artwork and the storyline of Durandal. On bungie web site somewhere the editors write how many movie directors actually took ideas from the game and for other well known entertainment. I will try to find the link. Though Halo and Marathon arn't directly related, you have too agree that there are similarities.In fact I've been wanting to make a website devoted to Marathon in hopes that it will someday return some day. Also I personally think Halo is a little cheap with the aliens. They looked much more menacing and brutal in marathon. I've noticed that
www.marathon.org
is lacking on the liveliness right now despite the fact that it has had over 7 Billion webpage views since 1998. Thats amazing. That site is actually kinda lame and will prob soon die. I remember way back when Marathon Central was around. It would take over 3 hours just to click on all the Marathon related websites.
I still have marathon series just somehow lost my cd serial for all of them years ago. But now I see that you can buy all three marathon titles along with a bunch of other bungie games for only $9 plus shipping. LOL I can remember when I payed $66 for marathon 2 Durandal in the mall.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
just asking...
marathon=1994
Doom=dos, or I say pc
Marathon=Macintosh
A later release of the second marathon game DURANDAL was made for the pc too. Don't have any clue why they didn't make the other two in the series PC compatable.
So the main point. Doom was such a historymaking game on the dos that many failed to notice the "other" game on the Macintosh. Marathon deserves to get praised for its amazing physics engine at that time. Only a year after Dooms release and real physics. You shoot the enemy with the assault rifle and they will be physically pushed back by the bullet force but at the same time they will proceed to come closer to you. Same with the secondary fire, yup secondary fire rules, you fire an explode on impact grenade at the enemy and will see their exploded pulp fly across the room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Not to mention the game had real ambient sound, go near a water source you will hear water louder. You see a marine get killed int he far distance, the sound will be muffled. Though the actaul game based characters were like 2D sprites made with many angles, the levels geometry were truly 3D. The marathon images you see on the net just don't justify the real gameplay.
Anyway their were three marathon game releases.
Marathon
Marathon2 Durandal...The best one
Marathon Infinity
Now whats really strange is that a long time ago I was too young too understand a lot of things but did experiment with marathon mapping. The strange part of that is that it used a program called...Anvil I'm pretty sure, and I think it is very close related to WorldCraft. Scary huh? I even remember it having a Worldcraft type logo when openning the program. I may be wrong but why would the new worldcraft be called Hammer,lol. Makes sense doesn't it?
Anvil/Hammer
Its true, Marathon came out after Doom. But it was so much better than doom and its successors in sooooo many ways.
It had 8 player teamplay, veritcal mouselook, left/right glancing (torso twist), a HUD radar and even an ingame microphone! The other things Cyborgguineapig mentioned - secondary fire on weapons (the original akimbo pistols, and akimbo sawnoffs!) and moving water that could change level (made for some scary bits when the base you're in is slowly flooding with lava). It also had a proper ammunition system ala action-quake: ammo comes in clips, not endless rolls from a backpack (cough..doom..cough), you reload the clip you drop the bullets that were in it.
Not to mention the series had a story with the calibre of Heinlein which was integrated all through the game by use of interactive computer terminals.
Marathon 2 came out with more groundbreaking multiplayer advancements such as king-of-the-hill and kill-the-man-with-the-ball (basically kill the dill with heavy weapons and a skull, loads of fun)
These things seem kinda tame nowadays, but back in 1994 it was amazing, i dont know how many hours i spent setting up dicey localtalk networks with macs to get a game of marathon in on a weekend.
Durandal was one of the three computer AIs that ran the original space station built on an asteroid called Marathon from the first game. Durandal was damaged and went insane after the Phor (the original protagonists) attacked, and started locking down the station and turning its automated defences against you. Some of the stuff he says to you is really creepy, his history lessons are also quite.. odd. I guess you get a lot of room to move as a creative writer when you're playing the part of a computer gone mad. Durandal also began negotiating with the Phor. Leela was the 'helper' AI, working against Durandal and keeping you up to date with the situation via the terminals scattered around the station. She was almost destroyed by Durandal, but comes good in the end i think. The other AI was called Tycho, he was captured and assimilated by the Phor. You run into him in the later games on board the Phor's orbiting warships (man those things had whacky decor). The later games had Durandal controlling you... oh how the wheel turns and turns in that story.
Ahhh me... great days... might go track down those Open-GL ports someone did of those games and play them through again... i need a good story ive run out of books at the moment..
If only i could work for bungie...