The Ideal Match Size (Player-count)

CD121CD121 Join Date: 2013-04-04 Member: 184635Members, Reinforced - Shadow, WC 2013 - Shadow
edited April 2013 in NS2 General Discussion
I personally think the game is most enjoyable with six to eight players on each team. Nine is alright but 10 kind of pushes it-anything beyond that and the game experience seems to goes down the toilet.

With the smaller numbers on both teams each player becomes a more valuable asset, and each player can potentially make a bigger difference. This I like.

For the 20 slot and beyond every engagement is just a mess. There is often so much going on that many decent machines may still experience performance drops in the midst of combat. Just as well I've yet to encounter a single server that can fully handle anything 20+ player-wise as I universally encounter skips and jumps of varying frequencies whenever I've joined one.

I Just can't seem to wrap my brain around the popularity of these servers with high player caps. But I digress.

Share your thoughts, I'm just testing the waters here.

Comments

  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    It is commonly agreed around here that 16-18 players is the sweet spot. Skill level still matters, but not as much as 6v6, allowing for some leg room for error.
  • draktokdraktok Join Date: 2013-02-18 Member: 183156Members
    I can't find any thing less than all random 24 player servers at night it's really dumb
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    For Pubs anything more than 16 player servers is veering from the sweet spot.

    Anything lower than 5v5 is bad too.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    All-In has some 20 slot servers. They are NA servers.
  • CD121CD121 Join Date: 2013-04-04 Member: 184635Members, Reinforced - Shadow, WC 2013 - Shadow
    To me it can be frustrating at times trying to find pub matches with low ping (East coast U.S.) that are below 20 slots. Many times I find I'm forced to settle with the larger servers despite them not being my preference.

    Us Americans love a good clusterf*ck of a match, I guess.
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    I like 12 or 16, anything above and I stop enjoying the match as much

    16 is much more forgiving because dying isn't as major, because dying in the 5v5, can cause you to lose an entire area in seconds
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    I personally think 16 players (8v8) is the max before the game becomes boring and snowball effected. 5 per side (10 players) is the minimum, 8 is the maximum (16 players). Anything inbetween is fine.
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    10v10. You can have mediocre to poor players and not suffer completely.
  • RautapalliRautapalli Join Date: 2010-07-23 Member: 72710Members, Reinforced - Shadow
    In the case of pub games I like 18-20 player servers the most.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • GaLmGaLm Join Date: 2013-03-12 Member: 183909Members, Reinforced - Shadow, WC 2013 - Shadow
    Between 12 - 18 slots is what I love to try and find, which is unfortunate because a lot of the times I hop on most of the full/nearly full servers are the dreadful 20 - 24 slot servers.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    8v8 is what I like best, but I will happily play up to 10v10. Lately I have been stuck with the 32 man server or seed a new one. Seeding never seems to work for me.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    I generally like 8v8, I will always try to join a 16 man server if possible. I'm not quite good enough for 6v6, where individual skill matters quite a bit more. 10v10 and anything higher starts to feel like it's just too much, and of course anything below 6v6 just doesn't have enough people to work.
  • CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
    I understand the appeal of the 24 man servers. Constant action, it gains a more fps feel. There's always something happening close by. But I don't feel like anything I do matters when I play a 24 man. There's an endless stream of enemies versus my endless stream of marines.

    Plus, as a hard-working ninja, all chances of stealth and surprise go down the drain with 24 man servers. To each his own.

    One of my favorite servers is something like 18 or 20p (depends on the reserved slot thing) and I think this is a good number. I've never gone as low as 6v6 but someday I might try a pug.
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    Calego wrote: »
    I understand the appeal of the 24 man servers. Constant action, it gains a more fps feel. There's always something happening close by. But I don't feel like anything I do matters when I play a 24 man. There's an endless stream of enemies versus my endless stream of marines.

    As someone who only plays on 1 NS2 server exclusively, which is a 24 man server, I'd like to refute some of your points. While it may not "feel" like anything you do matters, it actually does, it is just not as readily apparent. Sometimes what you do makes a much larger difference... just like any other server. With that said, if you are just running into a large pack of marines over and over again by yourself and keep dying, then you obviously are not making a difference.

    I can't tell you the number of times what I've did by myself in a 24 man server caused my team to win or gave us a much better chance to win.
    Plus, as a hard-working ninja, all chances of stealth and surprise go down the drain with 24 man servers. To each his own.

    I still see plenty of ninja'ing go on the 24 player server I play on, plenty of ninja phasegates, plenty of "ninjas" taking out alien upgrades. Granted it may be a little harder then lower player count servers, but it is still possible and happens frequently enough.



  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Squishpoke wrote: »
    It is commonly agreed around here that 16-18 players is the sweet spot.

    It is also commonly disagreed around here.

    Presenting your view is fine, but please don't present it as a consensus.
  • VayVay Join Date: 2013-03-14 Member: 183959Members
    CrazyEddie wrote: »
    Squishpoke wrote: »
    It is commonly agreed around here that 16-18 players is the sweet spot.

    It is also commonly disagreed around here.

    Presenting your view is fine, but please don't present it as a consensus.

    This thread alone has 12 votes for 18 max, and only 4 advocating for 20+. It appears it is "commonly" agreed that 16-18 is the sweet spot.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Saying it is commonly agreed is accurate as a point of fact but misleading as a point of rhetoric. It implies the matter is settled and dismisses the minority opinions.
  • ruprechtruprecht Join Date: 2013-03-16 Member: 184022Members
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    I find on 18 player servers and up, it's too damn easy for one team to cripple the other team in the first 30 damn seconds of a round and then proceed to get control of the entire map. The round may continue for another 30 minutes, but I am yet to see a round of ns2 on an 18+ server where one team gets mostly map control in the first minute lose. I am also yet to see a round on an 18+ player server where one team doesn't get control within 30 to 60 seconds.

    16 player servers are the limit for me. Even they push it a little too far, 14 players is my favourite amount, as you can have one commander and 6 people (3 teams of two) engaging in small skirmishes around the map, yet can still organise large pushes of the entire ground force.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    CrazyEddie wrote: »
    Saying it is commonly agreed is accurate as a point of fact but misleading as a point of rhetoric. It implies the matter is settled and dismisses the minority opinions.

    No it doesn't, it says that most people agree that 16-18 is the best. Which is true. He didn't say "unanimously agreed," he said "commonly agreed." As in, it is common for someone to prefer 16-18 over 20+.
  • CyberKunCyberKun Join Date: 2013-02-02 Member: 182733Members, Reinforced - Shadow
    Either the serious 12-16 player count, still serious but no one can singlehandedly end the game 18-20, or the, screw everything lets be dumb 32 player server.

    Choose your poison.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    CrazyEddie wrote: »
    Saying it is commonly agreed is accurate as a point of fact but misleading as a point of rhetoric. It implies the matter is settled and dismisses the minority opinions.

    No it doesn't, it says that most people agree that 16-18 is the best. Which is true. He didn't say "unanimously agreed," he said "commonly agreed." As in, it is common for someone to prefer 16-18 over 20+.

    Only on these forums. The vast majority prefer the higher player servers or else there would not be so many thriving 20p+ servers and people complaining about how there are so many of them compared to lower player servers.

    IMO, the sweet spot is whatever players find the most fun for them because that is what keeps them playing.

  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    7v7 for game with people I know well (on both sides)
    8v8, 9v9 for game with people I know and some randoms
    10v10 for fun, but not so balanced matches, could go with totally random teams
    12v12 purely for fun

    Anything might work under certain circumestences, 8v8 is the best in general.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    edited April 2013
    I play a lot of 10v10 but it feels too much sometimes. Things like Spores and Bile Bomb feel incredibly powerful for pushing and defending compared to fades who just become kill farmers.

    The benefit is that you don't feel the leavers as much, and even in 20 man servers, the games can often start out 5v4 for the first couple of minutes because of quick commanders, slow loaders and temp afkers.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited April 2013
    CrazyEddie wrote: »
    Saying it is commonly agreed is accurate as a point of fact but misleading as a point of rhetoric. It implies the matter is settled and dismisses the minority opinions.

    No it doesn't, it says that most people agree that 16-18 is the best. Which is true. He didn't say "unanimously agreed," he said "commonly agreed." As in, it is common for someone to prefer 16-18 over 20+.

    Only on these forums. The vast majority prefer the higher player servers or else there would not be so many thriving 20p+ servers and people complaining about how there are so many of them compared to lower player servers.

    IMO, the sweet spot is whatever players find the most fun for them because that is what keeps them playing.
    I do agree with this to a certain extend, but at the same time I feel people often just get stuck on a certain habit rather than playing the games they ideally want.

    For example in NS1 some people might have ultimately liked playing smaller NS games, but got stuck playing combat or massive pubs because they are the more accessible ones. Once they learn the habits of a combat or big pub, the transition to smaller NS games is far more difficult.

    Obviously some people simply like large pubs, which is completely fine, but at the same time I feel there were also a lot of big server players who would've loved the finesse and trickery of smaller games if only they had kept playing on small servers a little longer to appreciate all the subtleties there.

    I don't know if it's a good idea to push people to learn the finesse of the less accessible styles of gameplay, but I feel it's still pretty good that there's lots of talk about benefits of different server sizes. At that point more people become aware that there are alternative ways to enjoy the game and after that it's their business to figure out what they want out of their gaming experience.
  • LamboLambo Iceland Join Date: 2012-08-07 Member: 154915Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
  • CD121CD121 Join Date: 2013-04-04 Member: 184635Members, Reinforced - Shadow, WC 2013 - Shadow
    My personal hangup is that for my general area, the availability of smaller servers is scarce compared to the larger 24+ ones that are always so readily available.

    This is just an observation-but I believe that in Europe there are, on average, more smaller matches that are going on than in the U.S.
    (Assumption made on ping values, Locale: East Coast U.S.)

    Yeah. I'm jelly.
  • LústLúst Join Date: 2013-01-08 Member: 178186Members
    I would like to see a match making system. It could be unranked with dedicated servers or private hosted servers.
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