Just Came Back After ~5 Month Break HELP!

TimmahIsASaintTimmahIsASaint Join Date: 2012-09-24 Member: 160678Members
What happened since I was gone ? I am probably going to end up reading all the patch notes since I had to take a break from NS2 but I'd love to hear players thoughts and what is said to be the biggest changes! Thanks guys!

Comments

  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    Hmm.. well, we got a new map called descent, a lot of maps have had some major overhauls balance wise, performance has improved, some items have had res numbers tweaked, the shotgun is now static pellets

    Umm.. there's a lot, I recommend checking out the patch notes. Also there's a balance test going on for even more *possible* upcoming features, which introduces a whole list of changes that I don't even know all of them off -hand, welcome back
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    New features (that I can think of off the top of my head):

    Aliens:
    Babblers
    Gorge Tunnels
    Skulk movement has been severely changed

    Marines:
    SG spread/damage changed (now stronger than before)
    Costs of upgrades/some buildings increased

    Other:
    New map, Descent
    Concede option
    AFK kicker
    Nearly 50/50 win rate :O :O :O (~X()

    There are definitely others and you will probably be best off by reading all of them, but these are the major changes that I can think of off the top of my head.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    They nerfed lemon trees, finally.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    xen32 wrote: »
    They nerfed lemon trees, finally.

    As usual, that nerf went way to far. It could have simply been done with limiting the number of fruit each tree would yield, but no...
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    In addition to @samus1111111's list:

    - hit registration *much* improved, Skulks are easy to hit now
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Won't somebody please think of the railguns.
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    hozz wrote: »
    In addition to @samus1111111's list:

    - hit registration *much* improved, Skulks are easy to hit now

    yeah!! netcode and game feels smooth as quakebased games (cs1, ns1, hl and so forth!) now!!


    just kidding, u might get 2%-30% more fps (so if you got 20fps in combat before you are now at ~25fps - hurray :)!!)
    but game itself still feels... like a beta should feel :)
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    Neoken wrote: »
    Won't somebody please think of the railguns.

    We don't speak of those :P.
  • draktokdraktok Join Date: 2013-02-18 Member: 183156Members
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I would look up sewleks balance mod to get an idea of whats coming up.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Some map changes. Mine shaft has been changed a bit, mainly to stop hives being ARC'd from central. ns2_refinery has had changes, a lot of chages to ns_docking in the last 5 months also. Might have to get used to playing those maps again in some areas.
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