The Case of the Missing Prop_dynamic
I'm trying to get a moving fan in a map and I'm having a damn hard time "finding" the prop_dynamic. I know it's in the entities list but when you apply it to the map it's not visible. I know it's there because if I select the general area and deselect the verticies, faces, lines, props, etc you can actually select it.
I read somewhere that the prop_dynamic dimensions are 1:1:1 and can't be scaled. (LOL What!?) So I'm asking is there any way to identify or find the prop_dynamic without selecting an area where it COULD be and unselecting everything that isn't it?
I read somewhere that the prop_dynamic dimensions are 1:1:1 and can't be scaled. (LOL What!?) So I'm asking is there any way to identify or find the prop_dynamic without selecting an area where it COULD be and unselecting everything that isn't it?
Comments
When I'm in a mapping Jam.
Find a map with a moving fan. The Combat map ns2_co_Core has one above the aliens hive. ns2_Mineshaft has a few too as does ns2_tram.
Open said map in the editor.
Click on the Entity/Prop you want.
if you just want to learn the entity/props pathway. View its pathway properties with the select cursor arrow thing if you want to make yours from scratch.
Or
Copy Entity.
Open your Map.
Paste.
Zoom to Selected.
I hope this helped.
And If I copy and paste and deselect there's no telling whether or not the prop_dynamic is the correct one. Plus if I ever want to edit it I have to select all the verticies and walls and deselect them individually? What if there's two fans?
And I apologize, I think a part of my own confusion was thinking that prop_dynamic was some kind of flag entity that affects an area (The blue sphere threw me off.) I don't know why, I don't think anyone has used something like that since the friggin' Build engine.
(If they haven't changed this yet, but I don't think so).