idea: 3 hive -> commander ability: "attack sound" (to distract marine)
Joseppe
Join Date: 2012-01-21 Member: 141497Members
if you place it as commander on an infestation location NEAR MARINE, the marine should hear a:
-skulk hit attack sound
-fade hit attack sound
-onos hit attack sound
depending on current evolved lifeforms of alien team to distract the marine player.
How about this idea ?
btw:
*in a ns2-video hugh said, we can still write down / post idea´s for new abilities.
*another idea on shade hallucination change:
-same: commander should be able to place creatures (with maybe full health of a real lifeform)
-new: he should be able to click on it and control it (in first person view)... and be able to logout of the hallucination.
-same: but it shouldnt do any damage.
this would distract marines more like the current hallucination ability of the shade.
the idea could be a fake bile bomb attack as gorge.
you see everything as real, but it wont do any damage.
EDIT: sry, not shade echo, i mean shade hallucination and shift echo.
-skulk hit attack sound
-fade hit attack sound
-onos hit attack sound
depending on current evolved lifeforms of alien team to distract the marine player.
How about this idea ?
btw:
*in a ns2-video hugh said, we can still write down / post idea´s for new abilities.
*another idea on shade hallucination change:
-same: commander should be able to place creatures (with maybe full health of a real lifeform)
-new: he should be able to click on it and control it (in first person view)... and be able to logout of the hallucination.
-same: but it shouldnt do any damage.
this would distract marines more like the current hallucination ability of the shade.
the idea could be a fake bile bomb attack as gorge.
you see everything as real, but it wont do any damage.
EDIT: sry, not shade echo, i mean shade hallucination and shift echo.
Comments
With your idea however, say the alien kharm could "tap" infestation, making it burble like he had dropped a structure (cost: 1 res)
That way marines can tell others they're not real, because there's no blood. Then just give them a sensible duration and make scan remove them, so that they won't clutter up a base.
Or one of the million other ideas to make hallucinations viable, but not overpowered. Maybe UWE is just waiting for *the* perfect idea. You saw what happened with camo when they revamped it without any idea how, didn't you?
I do like the cool down idea though