Why only one trait per hive for aliens?

meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
Aliens should be able to evolve any three traits from those available, not be limited to only one trait from each tech tree. Maybe reduce the effects of traits if they are co-evolved with traits from the same tree to avoid cara/regen being OP early game. Or something like that.

Please, discuss. I think it'd be a good idea, allow the aliens to specialise a little further while increasing tactical options for marines to screw over the aliens res sink of upgrade structures.

No? Yes? No? Why?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2013
    "Maybe reduce the effects of traits if they are co-evolved with traits from the same tree to avoid cara/regen being OP early game"

    Hidden modifiers

    Cara+Regen, Silence+ Camouflage, Celerity+Adrenaline are too powerful a combo. Lowering the effectiveness of them if used from the same techtree brings us back to the point of hidden modifiers.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    It's been done. There is a reason it's not done anymore.
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