Crag/Shift/Shade Hive needed?
Venatos
Join Date: 2012-03-31 Member: 149762Members, Reinforced - Shadow, WC 2013 - Gold
i was thinking,
the alien techtree doesnt need to be so splintered, there allready is a limitation to the traits a lifeform can evolve, which is the number of hives.
the aditional limitation that you can not have carpace and regen at the same time can stay in effect.
a relative res cost increase for upgrade research and crag/shade/shift placement would be all that is needed.
i think it is cleaner, more versatile and would represent the highly adaptable khaara much better.
if theres enough response, i might make a mod out of it.
the alien techtree doesnt need to be so splintered, there allready is a limitation to the traits a lifeform can evolve, which is the number of hives.
the aditional limitation that you can not have carpace and regen at the same time can stay in effect.
a relative res cost increase for upgrade research and crag/shade/shift placement would be all that is needed.
i think it is cleaner, more versatile and would represent the highly adaptable khaara much better.
if theres enough response, i might make a mod out of it.
Comments
Or giving the more limited alien team a bit more versatility could provide more options for a comeback.
Yeah right. Maybe something like OVER 9000% would be allright I guess...
Combat?
Like it's been said, map control is important to the Aliens, and that's why you need an additional Hive to get additional evolutions. It also requires different tactics depending on the game - Do I have someone go Gorge so as to build the second Hive quicker and be an offensive player down, or do I build it slow?
The second hive still provides map control, free spawns, and the very important leap and bile bomb. All of which would be more important than a double or triple cost upgrade, plus the suggestion means that a second hive would be required to pick 2 upgrades at once.