Gorge Tunnels need linked together

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited April 2013 in NS2 General Discussion
Anybody else think gorge tunnels need linked together? So when you enter one it connects to the network of the other tunnels that lead to different parts of the map? The art would probably have to be modified to allow more "entrances" to open up as more tunnels come online, but it would make them more useful.

Granted with good team coordination the current point to point system works fine but in general, this would improve their function. Also gorge tunnels should glow when they have a completed exit so players don't get confused from the unconnected gorge tunnels many noob gorges leave lying around.

Comments

  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    I like the idea very much. One problem, though - what happens when someone is moving inside the tunnels, and a gorge creates a new tunnel, thus changing the overall tunnel topology?
  • RobotixRobotix Join Date: 2013-02-20 Member: 183222Members
    Kamamura wrote: »
    I like the idea very much. One problem, though - what happens when someone is moving inside the tunnels, and a gorge creates a new tunnel, thus changing the overall tunnel topology?

    If you are in the middle of a tunnel when a new exit is added, the wall to your left/right will open up to reveal more tunnel with the new exit.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2013
    ^ This. This change would also make the gorge tunnels much less confusing to use. You can use your map to see where they go, but instead of having random gorge tunnels that lead nowhere, you can at least have access to the already connected tunnels while the noob gorge figures out where to place his other end point instead of having a useless tunnel leading nowhere.

    So when you see a gorge tunnel, you know that it will at least take you somewhere, assuming at least one successful connection has been constructed. Once inside the tunnel, the entrances to different areas would also glow with the destination name so you know exactly where each one leads quickly. There would probably have to be a max cap of connected gorge tunnels though, like 3 or 4 to match the available sphincter entrances modeled in the tunnel.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    The reason you don't see such a thing at this point is that it's not easy to implement.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    heres a much better idea which is way easier to implement

    create a new structure (similar to the gorge tunnel but instead of a tunnel it would be a small room), this structure would be called the gorge tunnel HUB.

    Now gorges will only need to drop 1 gorge tunnel exit (not 2 like it is now) and that exit will be a gorge tunnel leading to the gorge tunnel HUB.

    Inside the HUB would be multiple sphincters which would light up/open up and would display where they lead to. When you go through one it would enter you into another gorge tunnel leading to your destination.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Good idea:

    1) First tunnel created on map leads to the hub.
    2) All exits except for the initial tunnel are closed.
    3) Another gorge or same gorge makes another tunnel somewhere else on the map which opens up one of the exits on the hub and so forth.

    Would work good. Even if a noob gorge places one not knowing what to do, it would still give you access to the hub.
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    edited April 2013
    It would be really nice (though by no means simple to develop) if the shape of the inside of the tunnel could reflect the layout of the tunnel entrances. The center could be a fixed point in the middle of the map, and then the relative direction and distance from center could determine the placement of the tunnel entrances, probably something like a 1/16th scale of the map size. The biggest problem I see is when 2 entrances are in line on the same side of center (who would make them that close anyway?), those would probably need to be shifted to be neighboring instead of overlapping. The result is that as you move in the tunnel network, you move (quickly) on the map as well, so you can always see where you are and where you are headed without needing locations names.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    I like the hub idea. Should simplify tunnels greatly both for the users and the Gorge (only needs to place one entrance and it's ready to go).

    Have the hub placable by the Khamm on Infestation. Still allow Gorge to place up to two entrances (so the only difference is you'll need to pass through the hub on your way from A to B).
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    SO... a metro styled building for the khamm, that when you use, lets you access Certain tunnels?
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited April 2013
    How would you find the exit you want in the hub?
    Right now you just look at the lines on the minimap. But if every tunnel connects to one hub, how will you tell by (say) 5 exits, which one leads to the hive under attack?

    I think the intention of this idea, that is to make travel easier has failed. You have made it more complicated and this doesn't justify the development time.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    The lines on the minimap go to the hub. Also as piratedave said, the sphincters should show where they go. Actually getting a glimpse of the room might might be a bit too hard to develop, so why not settle with just a text notice saying "Ventilation" or "Tram Tunnels"...
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I'm not sure why the comm needs to place a hub structure at all, as it seems superfluous. Just have the initial tunnel created make the hub. So if subsector is under attack, just take the subsector exit in the hub.
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    _Necro_ wrote: »
    How would you find the exit you want in the hub?
    Right now you just look at the lines on the minimap. But if every tunnel connects to one hub, how will you tell by (say) 5 exits, which one leads to the hive under attack?

    I think the intention of this idea, that is to make travel easier has failed. You have made it more complicated and this doesn't justify the development time.

    If the individual exits from the network were positioned in the general direction of where they are on the actual map, with the center being either the center of the network or the map itself, you would be able to figure that out without even needing something to tell you. Just move the direction you want to go, naturally. If the whole thing was to-scale it could even have map feedback.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Gorges just need to learn to plan their tunnels to be honest, have 1 hive function as a hub with all the tunnel networks going from it.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited April 2013
    Xarius wrote: »
    Gorges just need to learn to plan their tunnels to be honest, have 1 hive function as a hub with all the tunnel networks going from it.

    Yeah, the current system is fine as it is. Aliens are not supposed to get the same mobility that marines get from PGs. Rather are they supposed to be creative with the few routes that they have and utilize them to their advantage, preferably for securing and reinforcing forward locations.

    An actual underground hub for a tunnel network would be overkill.
  • Snypr18Snypr18 Join Date: 2012-11-09 Member: 168566Members
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    CrushaK wrote: »
    Xarius wrote: »
    Gorges just need to learn to plan their tunnels to be honest, have 1 hive function as a hub with all the tunnel networks going from it.

    Yeah, the current system is fine as it is. Aliens are not supposed to get the same mobility that marines get from PGs. Rather are they supposed to be creative with the few routes that they have and utilize them to their advantage, preferably for securing and reinforcing forward locations.

    An actual underground hub for a tunnel network would be overkill.

    The current implementation suffers from serious gameplay issues.

    Firstly, what's to stop two gorges from dropping two tunnel entrances, each in one hive at the same time? That is a lot of wasted res for a structure that now becomes completely useless.

    To connect three locations together, you need 6 tunnels, and 2 tunnels in one location. This is extremely confusing as the tunnels are identical and easy to confuse when in a hurry.

    The transition into a tunnel is incredibly jarring and breaks flow, so needs to be done as few times as possible. Currently you may need to transition between 2 or even 3 tunnels to get somewhere at a late point in the game. Eventually it simply becomes faster to run there.

    Gorges having to travel all the way across the map to drop a transport structure is just silly. Any tunnel being dropped should immediately connect to the network. That way no tunnel can be wasted, and no single gorge is required to take on the cost of the entire tunnel.

    To make a single gorge tunnel network would be an incredibly challenging developmental goal, to be sure. The primary challenge would be in creating the tunnel assets, and have the fit together properly. That being said, just because its a tremendously difficult task does not mean that the current system is without some serious flaws.

  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    If two Gorges drop tunnels at the same Hives, then it's basically their own fault for not communicating with the team.

    It's also a matter of balance and whether or not the intended goal of Gorge Tunnels is to be used the same way as marine Phase Gates.
    The fact that you need a dedicated Gorge to consciously make a connection from A to B is balancing in itself. If any Skulk or Gorge at the front line could suddenly decide to get a tunnel for instant reinforcements from every alien spawn, they might become too good. If you want that kind of reinforcements, you currently need to invest time, lifeforms and res into an adequate logistical effort from each Hive.
    It also helps marines by not allowing any alien to appear at any point in the map at once but instead to only be able to move between predictable points. A Tunnel Hub would be more of a beacon for aliens and would shift balance a lot.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    The balance perspective is fine, but its an age old rule that you never introduce challenge through a hard to use interface. That is essentially what the gorge tunnel is currently doing.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    The balance perspective is fine, but its an age old rule that you never introduce challenge through a hard to use interface. That is essentially what the gorge tunnel is currently doing.

    Agreed. Even with the current in-game implementation they need some simple changes to aid in their use. They should glow with the destination shown when hovering over them (more noticeable than it is now). Also some arrows or something similar should be pointing to the tunnel when its connected so its very obvious to all aliens in the area that there is a connected tunnel there.

    In most games there is usually an errant tunnel some gorge has placed in the hive that isn't connected, sitting next to the one that is and its very confusing which one is actually active outside of the tiny icon on the minimap.
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    I like the idea with the gorge tunnel hub a lot. If it's too difficult to add, let's use the preparation room for this purpose. Just issue a warning that any players hanging in the preparation room after the match has begun may be eaten by aliens rushing through the gorge tunnels. ;-P As a benefit, less people would leave lost matches early.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The hub could be a comm placeable structure. It wouldn't be an entrance, but all tunnel entrances would connect to the closest Hub and each Hub would also connect to all other Hubs on the map. If there is no Hub, gorge tunnels would act as they do now.

    It'd also mean that destroying a hub would completely screw over the aliens' subway system.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    As another ease of use suggestion, gorge tunnels should activate on +use IMO, and allow you to enter instantaneously. If I'm in a hurry to get someplace I don't like stopping and standing still for a second, it just annoys me. The auto-swallowing can also be annoying as a gorge if the tunnel is in a cramped place and it keeps trying to make you enter.
Sign In or Register to comment.