Why does ns2 use so much vram?
Nordic
Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
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Just enable texture streaming.. the maximum you'll use is around 300 MB typically.
I am so grateful this game does not.
*off to try bioshock infinite and see how it's "raw art assets" look!*
Pretty much.
I dunno about you, but I'd rather have better FPS then slightly better graphics.
Heck, I do this in TF2 as well. Get 120 to 150 FPS sometimes.
I hope you have a 120hz monitor or else that is pointless.
why is that?
I would assume it is because of how a ram disk is faster than an ssd/hdd by a lot. Gddr5 ram is even faster than ddr3.
Exactly.
Hm, maybe that's why I stutter like a bitch sometimes while averaging 90fps in some areas. Isn't consistent though, generally doesn't happen. I'd enable texture streaming but last time I did that I got a lot of crashes at random mid game.
Size vs. speed trade-off. You can compress the textures so they will take up less vram, but compressing requires computational power. Well it might be more complicated than that, I dunno. Might be I'm way off. But usually you don't really see a drop in framerates with high textures if you have enough vram for them.
Your only senses are sight and sound. How does that work?
Electromagnetic stimulation of the neural cortex.
Anyway, one reason ns2 uses so much VRAM is because on high texture setting, I think natural selection 2 uses 4096x4096 resolution textures. A source engine game such as half life 2, uses 512x512 resolution textures. Crysis 1 (cryengine 2) uses 2048x2048 textures(I think). RAGE, when forced to 16384x16384 resolution textures uses about 2.6GB of VRAM (still looks blurry, howd they manage that?).
So part of the main reason for NS2 using a lot of VRAM is the fact it has very high resolution textures, for everything. Don't forget VRAM is also used to store stuff such as the position of vertices and vectors and a z buffer for rendering and a lot of other stuff not directly related to rendering, it all goes into the VRAM as that's the fastest place to access it when rendering stuff. So considering the high resolutions of 1920x1080, the high texture resolution of 4096x4096 per texture, all the other rendering information for lights, occlusion culling, ambient occlusion etc, the real question should be, WHY DOES NS2 USE SO LITTLE VRAM?
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