ns2_supply
munkeyspaynk
Join Date: 2012-11-21 Member: 172801Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
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in Mapping
I'm terrible at updating forums but I'll try when I remember to. I've started work on a map I'm currently calling Supply which is intended to be a facility that handles supply distribution to other nearby facilities.
The main starting point I wanted for the layout was something I like to do in which the teams spawn in rooms separated by a window.
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Then I made a quick version in Spark, trying to get used to the tools. (This also shows a room I've been putting more work into)
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Intended marine start.
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Intended alien start.
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And that room I've spent more time on.
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I've been working on and off amongst other projects I have going on and playing NS2. A link to the initial layout if you feel compelled to look at the dev textures with no work put into the geometry.
mediafire.com/download.php?moh87f51p4pdh7i
The main starting point I wanted for the layout was something I like to do in which the teams spawn in rooms separated by a window.

Then I made a quick version in Spark, trying to get used to the tools. (This also shows a room I've been putting more work into)

Intended marine start.
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Intended alien start.
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And that room I've spent more time on.
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I've been working on and off amongst other projects I have going on and playing NS2. A link to the initial layout if you feel compelled to look at the dev textures with no work put into the geometry.
mediafire.com/download.php?moh87f51p4pdh7i