suggestion about the ending of a round/map
Ronin77
Join Date: 2013-01-24 Member: 181700Members
hi
i used to play a different multiplayer game, kinda similar to NS2,
which also have 1 commander for each team, and building stuff and research upgrades etc,
after each map, about 30 secs or 1 min i dont remember exactly, it was displaying "awards" table
everyone can see also the regular scores and kills /deaths, but also who had the most "something"
like most kills, most deaths, who was the best repairer, builder, who inflicted most damage to players, damage to buildings,
who obeyed most orders, you can also see each player accuracy for each weapon they used, and so on.
and also you can talk a bit about the game,
you know, after 30 mins of playing, which you have downfalls and comebacks and all kind of stuff,
we usually talking about it, and right now the game end fast and moving to the next waiting room very fast,
no time to talk...
i think its better to force about 1 minute of waiting. or at least 30 seconds.
i used to play a different multiplayer game, kinda similar to NS2,
which also have 1 commander for each team, and building stuff and research upgrades etc,
after each map, about 30 secs or 1 min i dont remember exactly, it was displaying "awards" table
everyone can see also the regular scores and kills /deaths, but also who had the most "something"
like most kills, most deaths, who was the best repairer, builder, who inflicted most damage to players, damage to buildings,
who obeyed most orders, you can also see each player accuracy for each weapon they used, and so on.
and also you can talk a bit about the game,
you know, after 30 mins of playing, which you have downfalls and comebacks and all kind of stuff,
we usually talking about it, and right now the game end fast and moving to the next waiting room very fast,
no time to talk...
i think its better to force about 1 minute of waiting. or at least 30 seconds.
Comments
It could probably still be worked in, just my thought on the matter.