How Do You Make The Crosshair Bigger?

nicussnicuss Join Date: 2002-11-15 Member: 8749Members
<div class="IPBDescription">Hard to see it</div> Is there any way to make the crosshair larger, other than lowering resolution? With the huge splash of the LMG it's pretty hard to aim it in combat, let alone leaping skuls. I know if I reduce the resolution it'll be bigger, but I get good fps at 1152x864 and I like it that way.

Also, any way to disable the LMG fire splash (or sprite, whatever you call it)?

Comments

  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    edited November 2002
    Do a search in the modeling forum for crosshairs. I d/led a crosshair from their and its big and works great. Disabling the 'muzzle falsh' is consider an exploit so don't do it.
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    Isnt that cheating?
  • sokzsokz Join Date: 2002-11-07 Member: 7670Members
    changing a sprite isnt cheating, at least in the case of an x-hair.
  • nicussnicuss Join Date: 2002-11-15 Member: 8749Members
    being able to actually aim is cheating now? i guess skuls moving 3 meters/frame is okay though...

    thanks for the help
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    <!--QuoteBegin--nicuss+Nov 21 2002, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nicuss @ Nov 21 2002, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it's pretty hard to aim it in combat, let alone leaping skuls.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Leaping skulks aren't combat?
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