Shake your money makers, babblers!
Al_Bobo
Join Date: 2013-03-14 Member: 183957Members
I really like the idea of babblers that cling to marines and needs to be shaken off by shaking mouse wildly. Clinging babblers should also make marine's crosshair to shake and shaking increases as more babblers jump on him until marine has to pay attention to them. It should also take more time to shake them off, if there's many of them. This way babblers could serve as a defense mechanism for gorge since now lone gorge outside his defense lines vs marine always ends predictably. It would also make them more of a threat because no marine wants to lose his pinpoint perfect accuracy. Especially when trying to shoot wall-jumping skulks. Actually, marines would loathe those little buggers and focus on them much more readily even if a single babbler's caused crosshair shaking effect was only a minor annoyance. Babblers' damage should be minimal since it wouldn't be the main reason to use them. Gorges have always been annoying (in a good way) and this would be another way to piss marines off.
I think bait-ball should work the same way as bile bomb, but with longer range. It would splash pheromones on large radius and babblers would attack any marine hit, going for the closest first. If splash drenched both marines and structures, marines would be first in priority, of course. If splash hit only structures, babblers would attack closest structure first, unless gorge targeted a specific structure with his/her crosshair. Same with marines. If jetpack -marine was targeted, babblers would simply follow him on the ground until he eventually landed. Double-tapping 4 would call them back (they should zig-zag a bit to make it harder for marines to snipe them). Babblers wouldn't come back automatically, but would stay on the target spot (preferably silently and in tight bunch) until called. That way it would be possible to make babbler traps and make it easier to get them close to marines. Kharaa -version of mines :P
Maybe they could be ordered to climb on ceilings or walls and they would drop on top of the first unlucky marine walking below them? ...and maybe clinging babblers could make jetpack use more fuel proportionally to the amount of babblers flying around with the marine while babbling merrily and nibbling gently.
I made these same suggestions on babblers are useless -thread, but decided to put this in actual suggestions -category. Is there any way to delete your old posts? :I The title of this thread should be ignored.
I think bait-ball should work the same way as bile bomb, but with longer range. It would splash pheromones on large radius and babblers would attack any marine hit, going for the closest first. If splash drenched both marines and structures, marines would be first in priority, of course. If splash hit only structures, babblers would attack closest structure first, unless gorge targeted a specific structure with his/her crosshair. Same with marines. If jetpack -marine was targeted, babblers would simply follow him on the ground until he eventually landed. Double-tapping 4 would call them back (they should zig-zag a bit to make it harder for marines to snipe them). Babblers wouldn't come back automatically, but would stay on the target spot (preferably silently and in tight bunch) until called. That way it would be possible to make babbler traps and make it easier to get them close to marines. Kharaa -version of mines :P
Maybe they could be ordered to climb on ceilings or walls and they would drop on top of the first unlucky marine walking below them? ...and maybe clinging babblers could make jetpack use more fuel proportionally to the amount of babblers flying around with the marine while babbling merrily and nibbling gently.
I made these same suggestions on babblers are useless -thread, but decided to put this in actual suggestions -category. Is there any way to delete your old posts? :I The title of this thread should be ignored.
Comments
Para and Mini Goombas
It's quite interesting this idea keeps popping up at an interval of 3-4 months :P