Auto-Balance Problems
Ohnojojo
Join Date: 2011-08-01 Member: 113400Members
Why does auto-balance retrict spawn times?
I think auto balance should just take a player from one team and automatically switch them to the other team.
I guess there is the problem that a marine switching to aliens now has a lot of scouting information about the enemy team.
How exactly does auto-balance currently work?
It could possibly work by spawning only a number of troops equal to that of the enemy team's troops... for example:
Lets say there is a (marines) 10v7 (aliens) game.
Auto-balance should allow only 7 marines to be alive at a time, until balance is restored. While the remaining marines lie is queue until somebody dies.
Any other suggestions? Or do you think that auto-balance is fine the way it is and why?
I think auto balance should just take a player from one team and automatically switch them to the other team.
I guess there is the problem that a marine switching to aliens now has a lot of scouting information about the enemy team.
How exactly does auto-balance currently work?
It could possibly work by spawning only a number of troops equal to that of the enemy team's troops... for example:
Lets say there is a (marines) 10v7 (aliens) game.
Auto-balance should allow only 7 marines to be alive at a time, until balance is restored. While the remaining marines lie is queue until somebody dies.
Any other suggestions? Or do you think that auto-balance is fine the way it is and why?
Comments
In other games they often have systems to switch players automatically, which I really hate. Once I start a game, I get invested. I want to win this, for the team! Being tossed to the other side halfway the game pisses me off waaaay more than longer spawn times could ever do.
Umm.. I guess some admin should close this thread