Commander/Khammander interface polishing

OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
edited March 2013 in NS2 General Discussion
I know that this isn't and shouldn't be a high priority but the commander/khammander interfaces need to be polished more.
1) Aesthetically, the UI's could use some cleaning and loving.
2) But more importantly, the controls don't feel as responsive as they should.
3) It would also be nice to have a set of re-bindable commander keys.

1a) Aesthetically the commander/khammander UI's are great right now but they could be so much better. It would be nice to one day see the commander UI's given as much attention to detail as UI's in Starcraft II.
1b) Suggestions: Simplify to reduce clutter, but enhance to give more information about aliens on the field. examples: Health bars, Adrenaline bars per alien. Health bars and Ammo bars per marine.
1c) Improve the alert system. Once again I have to use Starcraft II as an example of how to do it right. SCII has a number of different voice alerts that tell you what is under attack, where and the minimap is much more responsive, intuitive and even pings the exact location of an attack and what structures are under attack. While NS2 does the same thing, the final product doesn't feel as polished. There are times when I don't even notice an Onos rush on my main base power because there isn't sufficient visual and audio feedback OR there is too much audio and visual feedback from battles taking place elsewhere and all the notifications just get drowned out.
Suggestions: Make the audio feedback more specific. "Power node is under attack", "Armory is under attack" rather than "Base is under attack". Create a priority order for jumping to locations on the map via the spacebar. If a marine is requestion ammo or medpacks and your powernode is under attack, pressing space bar should take you to the power node that is under attack, not the marine that is requesting ammo/health.
Make visual feedback more noticeable. Have a ping or multiple pings visible when structures or mariens are under attack and make the pings much more visually engaging so that it is clearer to the commander. Currently we only get blinking structures/units on the minimap.

2a) Why is it so difficult to choose a marine or group of marines or a MAC or group of MACs or ARCs or aliens and etc?
Or how many times have you tried dropping medpacks on players, only to accidentally select the marine?
There have been so many times where I have had to click on a marine 2-3 times in order to select them.
There needs to be a button that allows me to select all the MACs or Drifters.
Ctrl + Clicking a unit = Select all of that type of unit in a given area. This feature isn't always responsive, i find myself pressing ctrl+click multiple times to select the units I want.
There is no feature that allows me to select a single specific AI unit or marine/alien out of a group that I have already selected.
Making control groups is also not responsive. After selecting a group of units, like a group of whips. I have to press ctrl+1 at least 2-3 times before a control group is set.
Sometimes, because of the 3 dimensional terrain, it is difficult to select AI units or marine/aliens even though they are within my selecting-square.
Etc. (post more issues if you have any)

3a) Commander/Khammander keys should be seperate and rebindable from the marine/alien keys.
example: wasd for movement as a marine. hop in the comm-chair. wasd is now scrolling up, left, down, right.


TL:DR
Commander/Khammander UI's should be cleaner, possibly animated and give more information about players such as, health bars/armor bars/ adrenaline bars/ ammo bars. More visually and audibly engaging alerts, so that important alerts are not drowned out in a sea of requests for medpacks and ammo.
Commander/Khammander interface needs to be more responsive by: Make selecting and controlling units more responsive. The ability to micromanage and select desired units needs to be easier and more responsive.
Commander/Khammander keys should be re-bindable.

Comments

  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    I really would like to have re-bindable commander keys. I use V as my mic button in pretty much every game I play. The first couple of times I tried commanding I ended up recycling everything/going shade first by accident. I had to change my mic button for this game, which takes some getting used to.

    Also, for some reason this game doesn't let you bind anything to caps lock. Maybe I'm just weird but I always use caps lock as my reload key (I hate using R to reload). Now I'm forced to reload with Tab which means I often accidentally minimize the game by trying to reload while crouched.
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    I really would like to have re-bindable commander keys. I use V as my mic button in pretty much every game I play. The first couple of times I tried commanding I ended up recycling everything/going shade first by accident. I had to change my mic button for this game, which takes some getting used to.

    Also, for some reason this game doesn't let you bind anything to caps lock. Maybe I'm just weird but I always use caps lock as my reload key (I hate using R to reload). Now I'm forced to reload with Tab which means I often accidentally minimize the game by trying to reload while crouched.

    Everytime I build a Robotics Factory I accidentally upgrade the MAC EMP burst upgrade.
    "c" opens the map
    "c" researching MAC EMP
    ...and for some reason I can't cancel upgrade once it starts researching...... its REALLY frustrating and a waste of time/money.
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