Mammalian vision uses saccades. These are very quick eye movements(they have only one speed, as fast as your eyes can turn and they cannot be consciously interrupted once under way). When you turn in the real world you pick out interesting objects(it's very hard not to) and flick your gaze between them in a series of saccades. Between each saccade you track the object you are gazing at in order to get rid of motion blur(it's very hard not to).
During the saccade, your brain supresses visual information(saccadic masking), but it not only hides the information, it hides that it has hidden anything from you. The purpose of saccadic masking is just to get rid of distracting motion blur. During saccadic masking you will not notice movement or a flash of light; if you've ever wondered why you can't see your eyes move when you look in the mirror, or had the experience that the second hand of a clock has "skipped a beat" or missed the fact that a web page has updated despite looking at it when it happened, that's saccadic masking at work.
If you turn in a game with motion blur, you get blur. But your eyes are focusing on one object at a time and trying to resolve it clearly. The blur is distracting and less realistic than no motion blur.
Mammalian vision uses saccades. These are very quick eye movements(they have only one speed, as fast as your eyes can turn and they cannot be consciously interrupted once under way). When you turn in the real world you pick out interesting objects(it's very hard not to) and flick your gaze between them in a series of saccades. Between each saccade you track the object you are gazing at in order to get rid of motion blur(it's very hard not to).
During the saccade, your brain supresses visual information(saccadic masking), but it not only hides the information, it hides that it has hidden anything from you. The purpose of saccadic masking is just to get rid of distracting motion blur. During saccadic masking you will not notice movement or a flash of light; if you've ever wondered why you can't see your eyes move when you look in the mirror, or had the experience that the second hand of a clock has "skipped a beat" or missed the fact that a web page has updated despite looking at it when it happened, that's saccadic masking at work.
If you turn in a game with motion blur, you get blur. But your eyes are focusing on one object at a time and trying to resolve it clearly. The blur is distracting and less realistic than no motion blur.
Similar idea with Depth of Field: you want to look at an object in the distance, but nooo, the artist for that game/movie has decided that it should be blurry. Rather than letting your eyes naturally focus like they are supposed to.
Personally I don't see the point in motion blur - our eyes will simply not focus on the objects within the periphery of the screen, but if people want it I don't see why it shouldn't be an option in settings. It's only a cinematic effect.
Personally I don't see the point in motion blur - our eyes will simply not focus on the objects within the periphery of the screen,
THEE reason I refuse to watch movies in 3D... They often blur portions of the scene to give the feeling of focus or depth of field, while my eyes are now focused on that blurred area, wondering why they did that.
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edited September 2014
Bump, because I'd like to revive this discussion.
EDIT: TO CLARIFY, I am NOT talking about that silly blurring effect that messes up your screen whenever you blink.
How hard WOULD it be to implement this AS AN OPTION!!! From what I understand, it's just a post-process shader, like antialiasing is, correct? Personally I like it because if you can hold a high enough frame rate in game, what MB does (at least for me) is make motion appear smoother... a sort of "bridge" between two frames.
I have a 120Hz monitor, and in Crysis: Warhead, I've compared full MB with no MB. My framerate was steady and never dropped below 120. Looked good both ways, but WITH MB on, it just felt soooo silky smooth! Especially when looking around rapidly, instead of seeing the same object duplicated across the screen as I whip-pan through, I see a blur, AS I SHOULD.
This isn't for everybody though. If your machine can't keep your framerate consistently above 60fps, MB is going to make things worse. But if you've got a powerful enough machine, MB really is quite a visual treat.
No one says you guys have to turn it on. The only problem I see is that people assume "more graphics options turned on = better". And that it would take effort to implement, of course.
Its a headache inducer is what it is. An option sure, but gosh is it a feature than I do not appreciate.
Take your meds grampa...
As an option in the Spark engine sure. But in a fast paced game where you blur your vision for... fancy ... and.. ehm... what is the reason you want this in a twitch shooter, if I may ask :P
No one says you guys have to turn it on. The only problem I see is that people assume "more graphics options turned on = better". And that it would take effort to implement, of course.
Yeah I knew someone would say that xD yeah of course you can turn it off. That was a pun
Its a headache inducer is what it is. An option sure, but gosh is it a feature than I do not appreciate.
Take your meds grampa...
As an option in the Spark engine sure. But in a fast paced game where you blur your vision for... fancy ... and.. ehm... what is the reason you want this in a twitch shooter, if I may ask :P
If you have a high enough frame rate, it shouldn't appear "blurry", and instead it would act to smooth the transition between frames if you're moving rapidly.
Just a simple question: has anybody here actually played Crysis (or warhead) at a solid 100+ fps with and without motion blur enabled??? I used to hate the motion blur in crysis back in the days where my rig would only net me about 40 fps at the more intense parts of the game (NO! I refuse to turn down my graphics settings in the name of performance! :P ) But now that it runs as smoothly as the designers intended, I think it ADDS to the experience.
I have a 120Hz monitor, and in Crysis: Warhead, I've compared full MB with no MB. My framerate was steady and never dropped below 120. Looked good both ways, but WITH MB on, it just felt soooo silky smooth! Especially when looking around rapidly, instead of seeing the same object duplicated across the screen as I whip-pan through, I see a blur, AS I SHOULD.
You emphatically should not see motion blur when you whip your head around. Your eyes are very good at "locking" onto some point of interest, and when you spin far enough they snap onto another, and another. When the eyes move from one visual target to a next, your brain literally stops taking input from your eyes, you don't see the motion blur when you rapidly flick your gaze from one point to another (this is why sometimes you miss an obvious change that would have jumped out at you, such as an element on a web page loading, had your brain not been "blanking out" during your eye movement).
The game does not know what you do with your eyes; it only sees that your ingame character is spinning. When you follow an object with your gaze, you expect it to be crisp. With motion blur, it's going to be blurry, because the game in effect assumes you are staring apathically at the center of the screen and the mouse movement is your eye movement.
Just a simple question: has anybody here actually played Crysis (or warhead) at a solid 100+ fps...
With max settings? If you are short of liquid nitrogen overclocking this is not possible.
just kidding, but you still need a good rig
Still, it's a shame Crysis Wars was affected by gamespy shutdown, was a really great game...
I've got a fairly new Core i7, with 32 GB ram (it's a lot I know, need it for work, not games ), and a 3GB GTX 780. Never got to play the multiplayer though, internet was too crap at the time.
Comments
During the saccade, your brain supresses visual information(saccadic masking), but it not only hides the information, it hides that it has hidden anything from you. The purpose of saccadic masking is just to get rid of distracting motion blur. During saccadic masking you will not notice movement or a flash of light; if you've ever wondered why you can't see your eyes move when you look in the mirror, or had the experience that the second hand of a clock has "skipped a beat" or missed the fact that a web page has updated despite looking at it when it happened, that's saccadic masking at work.
If you turn in a game with motion blur, you get blur. But your eyes are focusing on one object at a time and trying to resolve it clearly. The blur is distracting and less realistic than no motion blur.
Similar idea with Depth of Field: you want to look at an object in the distance, but nooo, the artist for that game/movie has decided that it should be blurry. Rather than letting your eyes naturally focus like they are supposed to.
You could always smear vaseline on your monitor J/K
I wouldn't object to it being added as an option to the engine's library and a toggle option in NS2. Objecting to that would be silly :P
EDIT: TO CLARIFY, I am NOT talking about that silly blurring effect that messes up your screen whenever you blink.
How hard WOULD it be to implement this AS AN OPTION!!! From what I understand, it's just a post-process shader, like antialiasing is, correct? Personally I like it because if you can hold a high enough frame rate in game, what MB does (at least for me) is make motion appear smoother... a sort of "bridge" between two frames.
I have a 120Hz monitor, and in Crysis: Warhead, I've compared full MB with no MB. My framerate was steady and never dropped below 120. Looked good both ways, but WITH MB on, it just felt soooo silky smooth! Especially when looking around rapidly, instead of seeing the same object duplicated across the screen as I whip-pan through, I see a blur, AS I SHOULD.
This isn't for everybody though. If your machine can't keep your framerate consistently above 60fps, MB is going to make things worse. But if you've got a powerful enough machine, MB really is quite a visual treat.
Take your meds grampa...
As an option in the Spark engine sure. But in a fast paced game where you blur your vision for... fancy ... and.. ehm... what is the reason you want this in a twitch shooter, if I may ask :P
If you have a high enough frame rate, it shouldn't appear "blurry", and instead it would act to smooth the transition between frames if you're moving rapidly.
Just a simple question: has anybody here actually played Crysis (or warhead) at a solid 100+ fps with and without motion blur enabled??? I used to hate the motion blur in crysis back in the days where my rig would only net me about 40 fps at the more intense parts of the game (NO! I refuse to turn down my graphics settings in the name of performance! :P ) But now that it runs as smoothly as the designers intended, I think it ADDS to the experience.
You emphatically should not see motion blur when you whip your head around. Your eyes are very good at "locking" onto some point of interest, and when you spin far enough they snap onto another, and another. When the eyes move from one visual target to a next, your brain literally stops taking input from your eyes, you don't see the motion blur when you rapidly flick your gaze from one point to another (this is why sometimes you miss an obvious change that would have jumped out at you, such as an element on a web page loading, had your brain not been "blanking out" during your eye movement).
The game does not know what you do with your eyes; it only sees that your ingame character is spinning. When you follow an object with your gaze, you expect it to be crisp. With motion blur, it's going to be blurry, because the game in effect assumes you are staring apathically at the center of the screen and the mouse movement is your eye movement.
With max settings? If you are short of liquid nitrogen overclocking this is not possible.
Still, it's a shame Crysis Wars was affected by gamespy shutdown, was a really great game...
Just to clarify: Wars != Warhead
I am not sure if you just mixed those two up :P
Damn those games were awesome.
I've got a fairly new Core i7, with 32 GB ram (it's a lot I know, need it for work, not games ), and a 3GB GTX 780. Never got to play the multiplayer though, internet was too crap at the time.
Was referring to the main multiplayer, which was a separate standalone client called crysis wars, which was bundled with warhead.