Better Hit Feedback

MrLeeMrLee Join Date: 2005-05-16 Member: 51755Members, Reinforced - Diamond
Like the title states i would suggest some change in order to get a better hit feedback.
I play a lot as a marine, and many times i have the feeling i get killed instantly. Offcourse it isn't but the game doesn't give me the feedback i like when being hit.

Skulks are the most obvious, you hear a nice chomp when it (not allways since there is a lot going on).
But i like something of a 'screenflash', a soft red layer the instant you get hit. And / or a bit of 'screenshake', a little tremor wich states you are being hit.

Most of the time i get killed by a Fade i only hear the swipe of the arm. In this instance it would be a nice indicator if your marines groans or screens in agony.
As for the Onos the feedback should be the most intense, heavy screenshake with the sound of pain and a hit sound. (maybe toss you a few feet/ 1 meter, but that's probably a bit too much)

PS. Speaking of the Onos i think the attack animations could be a bit more agressive. If you want to know what i mean, look up a charging rhino on youtube and you'll get the idea.

Comments

  • YoungTrotskyYoungTrotsky Join Date: 2007-03-09 Member: 60307Members
    I think the problem is that some players don't want any distracting animations to get in the way when they're trying to kill an alien. Onos is already quite obvious, it makes your gun flail around.
  • MrLeeMrLee Join Date: 2005-05-16 Member: 51755Members, Reinforced - Diamond
    I think with a thick-box or a slider the appropriate ammount could be set and or switched off at all.
  • YoungTrotskyYoungTrotsky Join Date: 2007-03-09 Member: 60307Members
    Could be, I think after you've played for a while you get pretty used to how it works now. I never have any trouble knowing when I get attacked, even when aliens sneak up behind I notice as soon as I take damage, think it's just a matter of getting used to it rather than needing any more feedback. I certainly wouldn't want to dev team to spend time on this when there are so many more important things that need their attention in terms of optimisation and balance changes.
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