separate fov settings for aliens and marines

Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
Would be nice to have this, i'd like to use different FOV settings but its not worth the hassle changing it so i just stick to a midding value. Also separate keymaps for each alien evolution and marine action would be a triple bonus.

Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Actually, there are different values for FOV between the alien classes and marines. The FOV slider just adds up to 20 extra FOV on top of that base. I'd actually prefer to set the FOV of each class.

    Also, separate sensitivity values for each side is more of a priority imo.
  • Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
    oh cool, i didnt notice that. Separate settings in general would be nice, sensativity is something i noticed too but i forgot when making this post.
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