Alien vision ideas
Sammey
Join Date: 2012-06-14 Member: 153266Members, Reinforced - Shadow
Alien vision bothers me because it is too good. I never turn it off as alien, simply because there is no drawback in having it on all the time.
The only trade-off is that I cant see the lovely lighting and texturing that has been done!
I think one of these options will make it a lot more fun, and less overpowered:
A. Since alien vision currently sort of a heat-vision, make make it so the closer the enemies are, the more orange they become. This way alien players will keep alien vision off while running around.
or
B. Alien vision turns into a nightvision/light intensifier, wich only works well when it is dark.
Let me know if you agree with me on the current Alien vision, and if you like these ideas.
Best regards,
Sam
The only trade-off is that I cant see the lovely lighting and texturing that has been done!
I think one of these options will make it a lot more fun, and less overpowered:
A. Since alien vision currently sort of a heat-vision, make make it so the closer the enemies are, the more orange they become. This way alien players will keep alien vision off while running around.
or
B. Alien vision turns into a nightvision/light intensifier, wich only works well when it is dark.
Let me know if you agree with me on the current Alien vision, and if you like these ideas.
Best regards,
Sam
Comments
Commander can upgraded humans vision (When they press F) to have a lock on, this would circle around anything within a short distance and it would circle through walls ect. If the alien was to slow walk or was silenced, then they would go past undetected. This would allow humans to plan their attacks and predict aliens, just like aliens can with humans and it would also add the awesome element of sneaky play.
My worry would be that, it would prolong the game. But if you balanced it correctly and made sure it was something the humans had to buy each time rather then a permanent skill. Then it would only make the game better, i think.