3del! wrote: »
That being said, I still believe Aliens are in a better position, when they have close spawns, since they can more easily capture and secure their expansion Harvesters and Hive.tl;dr: The problem is not the frequency of engagements, but the number of engagement possibilities before Marines can attack Alien infrastructure.
PS: A good Alien team will not get egg locked by engaging too frequently. When you realize that there are less than 4 eggs during a wavespawn, usually you avoid dying for a minute and all is good. But if Marines have easy access to Alien Spawn, they can take advantage of that.
ScardyBob wrote: »
Yeah, other things besides egg-locking can be a problem between close vs cross spawns, but I don't think its a coincidence that the aversion towards close spawns happened at roughly the same time as the alien egg spawning system got overhauled (e.g. the wave-spawning). I fear it may have led to some inadvertent conditioning, where comp NS2 players started associating close spawns with the terrible games that resulted from the early versions of wave-spawning.
Both sides at all spawn points should always have somewhat easy access to exactly two additional res nodes.
This map is HUGE. But thank god, defending RTs from almost all spawn points gives you the possibility to be somewhat active somewhat fast again. The only concern I have here is still observation, which feels like “backwards” from both drone and mono.
This map has horrible layout of the vents.