Scatter wrote: »
The tres to pres conversion system should be fixed immediately as a lot of people are being put off by it that just tried it.
Reubot wrote: »
Please fix the drifter bug where it quite often interprets the new spit commands as move commands.
current1y wrote: »
gliss was talking in campfire about how its harder to bite (and live) due bullet diameter, better performance and animation improvements. Think he was saying it's easier to hit the lerk with LMG in balance mod. I can't say I've played enough to say 1 way or the other yet.
Zek wrote: »
Hotseat commander play should be discouraged, the game is more fun when the commander is focused on leading his team. That strategy for aliens was just a natural extension of the alien comm not having much to do, which obviously should be fixed and not embraced.
Rollmans wrote: »
Seriously, the make random stuff up and see what sticks aspect of the BT mod is frightening when you consider it is going to replace live at some point.
What's so wrong with lifeform eggs? If they are too cheap, increase the cost of them rather than switching the entire mechanic up for the sake of it. Lifeform eggs are obvious in their purpose. They also aren't the same thing as a player evolving, they don't need to necessarily cost the same for things to remain transparent to the players.
CrazyEddie wrote: »
BT is not going to replace live. Some things from BT are going to go into live. The things that appear to work well will be put into a separate mod and extensively tested prior to being put into live.
Over the coming weeks, Balance Test Mod will become vanilla Natural Selection 2 – and the way you play will change.
Sometimes I really wish there was a system in place that prevents a marine weapon from disappearing when there's a marine in it's direct vicinity. (Basically reset the despawn timer to 5 seconds if there is a marine less than 1-2 meters away)
It just seems silly to me that you have to "juggle" your team mate's weapon to keep it alive when that is basically the same as just "guarding" it anyway. Standing on top of the weapon stack should be enough, imho.
Would also prevent the frustration when your Shotgun despawns right at your feet for no apparent reason and you were actually about to pick it up but the game decided to pick the Welder first.
Blarney_Stone wrote: »
Some complaints with the current build -
- Researching abilities on crags/shades/shifts is unintuitive and pointless. There was nothing wrong with researching them on the hive, this seems like "change for the sake of change" to me.
- The 30-second penalty should only apply to the commander. Seems ridiculous that a player should sacrifice five ticks because they are briefly jumping into the hive to drop an RT somewhere.