Texture Streaming!
revo_phx
Join Date: 2010-10-27 Member: 74626Members
Hey mates
Could somoeone please explain how this works?
Does it give me any visual improvements or is it just to get some more performance?
I'm running everything on high so just wondering if it's worth using...
Haven't found anything in the Forumsearch..
Thx alot!
Could somoeone please explain how this works?
Does it give me any visual improvements or is it just to get some more performance?
I'm running everything on high so just wondering if it's worth using...
Haven't found anything in the Forumsearch..
Thx alot!
Comments
Actually I have noticed an increase in performance with texture streaming disabled
I wonder if its worth turning off then if I have an SSD?
That depends. If you have NS2 installed on the SSD, it'll definitely make a difference, though probably not as much as texture streaming being on. The two combined would make your load times the shortest.
And yes, in certain situations, texture streaming has the potential to diminish ingame performance, after all, a task is added there. This is heavily dependant on where your rig is bottlenecked though.
On a high-end PC, I would always recommend turning it on, unless you're experiencing problems when it is.
So i'm acutally happy with that! I'm running a 120gb SSD, so moving NS2 to that is just not possible for me.
But I also got game-crashes on a pretty regular base (at least once/server-session), so Ieave it to OFF.
And since build 240, my loading times have significantly improved anyway - around 15secs.
I have saw performance drop for myself aswell with the currently parial always on streaming.
My hypothesis is that there are two strategies - streaming vs. caching.
IMO caching means load as much as possible initially into RAM and/or VRAM, and take advantage of the fastest available memory on the system.
Streaming, on the other hand, hints that only the absolutely necessary data are kept in RAM/VRAM, and the rest is "streamed" on demand according to what is going to be displayed and what is necessary.
Therefore, I suppose that streaming shortens load times and allows systems with lower available memory use higher details. Turning this option off seems appropriate to me for high level systems.
Is this correct or not?
It's not exactly how NS2 looks with Texture Streaming=1 but maybe you'll get the idea behind it.