Show "Area of effect" ring on structures before placing them
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
For example, lets say I have a room locked down with crags, shifts, and some whips. Now I want to place a Shade down, but I want to place it in such a way that it covers most of the area that I want covered. Right now, it's just a guessing game as to what will be cloaked and what won't. I would like it if, once you selected a structure that effects an area, the Ring would be displayed before actually dropping the structure.
A very simple and small suggestion.
A very simple and small suggestion.
Comments
I never play comm, so I don't know that stuff but wow, I'm astonished it's not there...
With that being said, I don't see any reason for this feature not to be implemented.
As an addendum:
I'd like to see ARCs display their shooting range when they haven't been deployed.
Same with visible enemy structures to ARCs/whips, and possibly hydras as well. Also crags for heal/umbra range.
In fact, i would be in favor of a bit of randomness in range and performance, in chambers, in buildings.
I.e : an obs woukd scan a bit more or less longer, a chamber would have an healing rate a bit more or less effective etc.
Bring on random, bring on life.