well im geting my ass kicked from rookies too ... was nearly "EASY" to kill 3 marines as skulk before patch but now ... die ... die ... die ... slowmotion matrix ... die die... die .. build 240 is like giving camouflage as first upgrade on public everything stands still losing all restowers and sprinting marines running away from you . hopefully there will be a new patch coming few days im out too for now cuz THIS IS NO FUN anymore + huge FPS problems
I’ve been playing since alpha and I’ve found that if it’s something to hurt or nerf the aliens by changing them or the map it’s much more likely to stay. It’s most likely that babblers will stay because the hurt aliens more than they help. They cost res, don’t stay around and don’t really attack anything. *snip*
Editing out the last part because, it is known and being worked on. Please don't post about exploitable issues please -Kouji San
I´m sorry that skulks cannot survive any more because of bullshit hit-reg reasons.
Now I know half of my deaths were caused of that because I clearly saw the skulks getting hit enough times, but they still survived.
*snip* Let's refrain from that kind of language shall we... -Kouji San
Now fix lerks as well.I´ve hit Lerks dead center mass from 5 feet(shotgunned) and they´ve only dealt 20-40 damage.This is bullshit considering Lerks are now like better skulks that fly in your face and are almost impossible to hit at unless you are PERFECT with every sinlge shot you take.
Skulk as a quadrupede without upgrade should be faster than any marine who's bipede BTW !!! Could you (devs) please read a book about biological mechanics ? What gain from having 4 legs, 6 for insects, things like that. It doesn't even look serious now.
The first game i did: marines killed 3 hives and we rebuild it. On way or another they still loose if games last too long. On the other hand as alien, you get hammered (every lock possible) or "from bad to worst scenario" from begining until end. Fun ? I wouldn't go so far.
1 - FPS drop like never before. Scratch that : slide show! You cross a marine, 2 FPS, gameover. And it is not about pushing graphics. Reducing resolution = same. Optimized??? i beg to differ. Wall jump? celerity doesn't help anymore.
2 - Marines tend to have an "easy shot" at everything (not only because of lag but also FPS drop, damage, maybe). It's like bullets fly, skulk guts redecorating the walls, not even a scratch. It's like Bloodshed hua hoo
3 - Lerk. Weird behavior after biting. Like you're stuck on the ground, waiting for the take off because of bad weather.
4 - This modification is frankly one of the worst i've seen. This DLC is announced like it is supposed to be a better thing for gorges. It is not! Far from it. Bile bomb is nerfed. A gorge have to get really close to the target in order to make damages. If it is a marine base you have to die for "not killing anything at all". The gorge is no more a threat nor skulks. It can only support, maybe. What's left ? RTs... skulk will do that during all the game because they just can't kill in a 1on1 anymore.
So it's gonna be rats killing the stuff while marines sentry it. Fight... not really. Same kind of problem that brought up electricity in NS1.
Going further : is a marine need a gun anymore ? Yes because more of the alien will wait for lerk or fade. Which is another proof of the imbalance gap and a true set back. Game will rely on fade (like NS1) again.
5 - Blabbers : kind of useless. These are supposed to be practically "un-aimable at" as they are so tiny and jumping all around. I've seen a marine get rid of it so fast that i had to ask myself if it was an aimboter. Which is another problem. Using it on mines and turets ? Bile bomb has about the same range as the bait. A lerk can take out mines.
6 - Tunnel is a trade for not being able to spawn at the hive we choose. The vagina gate for Alien. Considering it's a trade, what about being able to choose the upgrade (cele/cara etc.) before spawning, and being able to select the hive (if more than one).
7 - Marine are more confident in rushing a hive like fast PG. It just ruin many games. Here is a tip: Ppl like to get in the game, this needs a little time. A game wrapped up in 2 minutes is just a waste of time.
8 - Playing Carapace 1st will not save the day (nor shade/silence/camo). It's gonna look like fortifying positions all other the place. Like the one with 3 hives destroyed/rebuild. Heavy guns met heavy resistance as new hives did have a "line up" of crags.
9 - It take more time to finish when alien is on top. Even with bad marines.
10 - Alerts on things attacked are just useless now. You hear the alarm, you get out the hive instantly, the upgrade is gone. what the h...? Shifters... hmmm it supposed to be played by ppl...
There is something really wrong in the code (FPS drop). It can't be only in graphics. And now something is really wrong about balance. Many other issues are still not solved. In fact some are added now. Just make the game playable as the code should run smoothly. Balance should not be based on the fact that marine have mouse lag and can't aim.
a goat is a quadruped isn't it? just because it has 4 legs like a cheetah doesn't mean it should run as fast as a cheetah.
your points 1 through 10 are hyperbole, wrong or just whining.
i suggest finding a decent skulk player and spectating him for a while.
Skimmed through the thread, and have already made a few edits; I expect to make a few more before long, as soon as I figure out the best way to excise the offending content without overly-disrupting the conversation.
But a gentle reminder. Insulting other forum members is NOT ACCEPTABLE. Remain polite (or at least civil) at all times while posting on the NS forums, regardless of the nature of the content to which you are responding.
Personally, I have to agree with Kattcattis somewhat; there is a certain degree of 'new toy' going on, but even so, with the hit-reg changes and speed alterations working in conjunction, I'm seeing a HEAVY bias toward the Marine side at the moment. I'm taking a break from play for a week or two to let people settle down. We'll see after that; I'm sure that if the balance is particularly off (as it seems to be at the moment), a hotfix will be released within a month or so to mitigate the issue.
Thank you. I was to begin with thinking of a break, not quitting forever. Thus I wrote "bye for now" in the end. I understand that it will take time to analyse certain inbalance and nothing will be fixed right at the second day if release. It's just a bit dissapointing that they though about all speed or walljumping "nerf" was a good idea to begin with. But I digress, I will try the game out when the playing around hopefully have stopped
Skulk as a quadrupede without upgrade should be faster than any marine who's bipede BTW !!! Could you (devs) please read a book about biological mechanics ? What gain from having 4 legs, 6 for insects, things like that. It doesn't even look serious now.
The first game i did: marines killed 3 hives and we rebuild it. On way or another they still loose if games last too long. On the other hand as alien, you get hammered (every lock possible) or "from bad to worst scenario" from begining until end. Fun ? I wouldn't go so far.
1 - FPS drop like never before. Scratch that : slide show! You cross a marine, 2 FPS, gameover. And it is not about pushing graphics. Reducing resolution = same. Optimized??? i beg to differ. Wall jump? celerity doesn't help anymore.
2 - Marines tend to have an "easy shot" at everything (not only because of lag but also FPS drop, damage, maybe). It's like bullets fly, skulk guts redecorating the walls, not even a scratch. It's like Bloodshed hua hoo
3 - Lerk. Weird behavior after biting. Like you're stuck on the ground, waiting for the take off because of bad weather.
4 - This modification is frankly one of the worst i've seen. This DLC is announced like it is supposed to be a better thing for gorges. It is not! Far from it. Bile bomb is nerfed. A gorge have to get really close to the target in order to make damages. If it is a marine base you have to die for "not killing anything at all". The gorge is no more a threat nor skulks. It can only support, maybe. What's left ? RTs... skulk will do that during all the game because they just can't kill in a 1on1 anymore.
So it's gonna be rats killing the stuff while marines sentry it. Fight... not really. Same kind of problem that brought up electricity in NS1.
Going further : is a marine need a gun anymore ? Yes because more of the alien will wait for lerk or fade. Which is another proof of the imbalance gap and a true set back. Game will rely on fade (like NS1) again.
5 - Blabbers : kind of useless. These are supposed to be practically "un-aimable at" as they are so tiny and jumping all around. I've seen a marine get rid of it so fast that i had to ask myself if it was an aimboter. Which is another problem. Using it on mines and turets ? Bile bomb has about the same range as the bait. A lerk can take out mines.
6 - Tunnel is a trade for not being able to spawn at the hive we choose. The vagina gate for Alien. Considering it's a trade, what about being able to choose the upgrade (cele/cara etc.) before spawning, and being able to select the hive (if more than one).
7 - Marine are more confident in rushing a hive like fast PG. It just ruin many games. Here is a tip: Ppl like to get in the game, this needs a little time. A game wrapped up in 2 minutes is just a waste of time.
8 - Playing Carapace 1st will not save the day (nor shade/silence/camo). It's gonna look like fortifying positions all other the place. Like the one with 3 hives destroyed/rebuild. Heavy guns met heavy resistance as new hives did have a "line up" of crags.
9 - It take more time to finish when alien is on top. Even with bad marines.
10 - Alerts on things attacked are just useless now. You hear the alarm, you get out the hive instantly, the upgrade is gone. what the h...? Shifters... hmmm it supposed to be played by ppl...
There is something really wrong in the code (FPS drop). It can't be only in graphics. And now something is really wrong about balance. Many other issues are still not solved. In fact some are added now. Just make the game playable as the code should run smoothly. Balance should not be based on the fact that marine have mouse lag and can't aim.
a goat is a quadruped isn't it? just because it has 4 legs like a cheetah doesn't mean it should run as fast as a cheetah.
your points 1 through 10 are hyperbole, wrong or just whining.
i suggest finding a decent skulk player and spectating him for a while.
Still, i can find a goat that will surely outrun the biped you are. In fact : easy job.
My K/D was never less than 2/1 before patch. Playing every "role" also and having a "just not fast enough PC for NS2".
Why this patch is just not good ? On one particular game with many players the marines did have the win in the pocket. But they did not finish it. They had 1 exo(and MACs) in every of the 4 bases to guard it. Then a little squad (1exo+2marines) tried to go to the last hive but was always pushed back. And they did that over and over... until surrender. Isn't it symptomatic ?
Today, i had many public games in which ppl were clan mambers mostly. I mean; you clearly see the difference. Maybe clans can't find PCW and are declining... dunno.
And after every game we were like :
Yeah you did harrass like hell in the begining. Oh common you did a great job too i couldn't upgrade armory / drop a hive before 10m mark (girl stuff like that).
All were agreeing on this:
1 - A bad start is just plain bad. You don't recover well !
I did that kind of game on both sides but more as alien. Bad start; ennemy are everywhere, RTs don't last long. 2 hives/base, one falls... Sometimes you can drop a hive/base again but it's too late. Even with a vagina/pg connecting hives. JP/fade, exos/onos, etc...
2 - As a commander i see that relying on marines that hits is an every day joy, but frankly kind of weird considering that i had to medpack shower sometimes. And so, loosing time on upgrades. It looks cranky. Something is really wrong on the commander side.
3 - Pub game will not be balanced if you have 30% good players that will hammer the opponent. It will add to the "bad start scenario" and will end the game before it happens. On the opposite the game will last forever with unorganized players. I mean everything is stalled for a while mainly because anyone can't hit anything due to performance problems.
4 - Clans ? Uncertain future.
Also
*There are bugs about medpacks. If the camera is at south of a hive like Sub access and you want to support a marine which is also at the south of hive, the medpack just don't land on the floor (or marine). Wall bug?
*Still, bad keybinding for commander on non-QWERTY keyboards. It's so wrong!! It really is supposed to be an easy thing to do and should be a priority (not only for commander). Main and secondary key etc...
Vile | FriskyJoin Date: 2012-11-04Member: 166873Members
Ah the classic "goodbye" thread. The OP always seemingly assumes that people actually care that he is leaving but all people really think is that he is an egocentric fool who just wanted an excuse to gripe and moan about the game.
Comments
I'd be happy with that.
Editing out the last part because, it is known and being worked on. Please don't post about exploitable issues please -Kouji San
Now I know half of my deaths were caused of that because I clearly saw the skulks getting hit enough times, but they still survived.
*snip* Let's refrain from that kind of language shall we... -Kouji San
Now fix lerks as well.I´ve hit Lerks dead center mass from 5 feet(shotgunned) and they´ve only dealt 20-40 damage.This is bullshit considering Lerks are now like better skulks that fly in your face and are almost impossible to hit at unless you are PERFECT with every sinlge shot you take.
a goat is a quadruped isn't it? just because it has 4 legs like a cheetah doesn't mean it should run as fast as a cheetah.
your points 1 through 10 are hyperbole, wrong or just whining.
i suggest finding a decent skulk player and spectating him for a while.
Thank you. I was to begin with thinking of a break, not quitting forever. Thus I wrote "bye for now" in the end. I understand that it will take time to analyse certain inbalance and nothing will be fixed right at the second day if release. It's just a bit dissapointing that they though about all speed or walljumping "nerf" was a good idea to begin with. But I digress, I will try the game out when the playing around hopefully have stopped
Still, i can find a goat that will surely outrun the biped you are. In fact : easy job.
My K/D was never less than 2/1 before patch. Playing every "role" also and having a "just not fast enough PC for NS2".
Why this patch is just not good ? On one particular game with many players the marines did have the win in the pocket. But they did not finish it. They had 1 exo(and MACs) in every of the 4 bases to guard it. Then a little squad (1exo+2marines) tried to go to the last hive but was always pushed back. And they did that over and over... until surrender. Isn't it symptomatic ?
Today, i had many public games in which ppl were clan mambers mostly. I mean; you clearly see the difference. Maybe clans can't find PCW and are declining... dunno.
And after every game we were like :
Yeah you did harrass like hell in the begining. Oh common you did a great job too i couldn't upgrade armory / drop a hive before 10m mark (girl stuff like that).
All were agreeing on this:
1 - A bad start is just plain bad. You don't recover well !
I did that kind of game on both sides but more as alien. Bad start; ennemy are everywhere, RTs don't last long. 2 hives/base, one falls... Sometimes you can drop a hive/base again but it's too late. Even with a vagina/pg connecting hives. JP/fade, exos/onos, etc...
2 - As a commander i see that relying on marines that hits is an every day joy, but frankly kind of weird considering that i had to medpack shower sometimes. And so, loosing time on upgrades. It looks cranky. Something is really wrong on the commander side.
3 - Pub game will not be balanced if you have 30% good players that will hammer the opponent. It will add to the "bad start scenario" and will end the game before it happens. On the opposite the game will last forever with unorganized players. I mean everything is stalled for a while mainly because anyone can't hit anything due to performance problems.
4 - Clans ? Uncertain future.
Also
*There are bugs about medpacks. If the camera is at south of a hive like Sub access and you want to support a marine which is also at the south of hive, the medpack just don't land on the floor (or marine). Wall bug?
*Still, bad keybinding for commander on non-QWERTY keyboards. It's so wrong!! It really is supposed to be an easy thing to do and should be a priority (not only for commander). Main and secondary key etc...