Vsync in full screen window mode

YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
edited March 2013 in Technical Support
Since 240 I have had v sync set to off in nvidia control panel and in game disabled. Fullscreen has no issues but it is active in Fullscreen windowed no matter what settings I choose. Anyone else have this issue?

Comments

  • VirsoulVirsoul Join Date: 2012-05-13 Member: 151977Members, NS2 Map Tester, Reinforced - Onos
    Can confirm this. vsync forced in windowed borderless with an amd 6870.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Yep....wow that's really really lame. I refuse to play fullscreen, guess I'll play with vsync for now. HOTFIX PLEASE!
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Yes, I have the same issue.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
  • MazzaMazza Join Date: 2010-11-22 Member: 75194Members, Reinforced - Onos
    Confirmed. Using Nvida 560 TI 448.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited March 2013
    I have fixed this issue for the next patch. This was a bug that was introduced with an 11th hour change to address an issue that caused the game to not render if you enabled triple buffering in fullscreen windowed mode. We slipped this in because we have had a number of reports from people who got their game into a bad state and then didn't know how to undo it because the options screen didn't render. Until we release a patch, you can work around this by playing in windowed or fullscreen mode.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    I use the Adaptive Vsync on with fullscreen window with no issue. So, using adaptive should be a decent workaround for now.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited March 2013
    Tell me more about this...adaptive vsync.

    Max wrote: »
    I have fixed this issue for the next patch. This was a bug that was introduced with an 11th hour change to address an issue that caused the game to not render if you enabled triple buffering in fullscreen windowed mode. We slipped this in because we have had a number of reports from people who got their game into a bad state and then didn't know how to undo it because the options screen didn't render. Until we release a patch, you can work around this by playing in windowed or fullscreen mode.

    When is the next patch, and couldn't you have just forced a vsync setting default after the patch? That way people could have changed back...
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    windowed fullscreen dosent work right at all, i cant use it, it kinda stutters and lags, even at 200fps,
    but maybe that vsync stuff is the reason for it...
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited March 2013
    I have found a work around, set the game to windowed mode, close and reopen the game, then change it back to borderless. The game only forces vsync if the game STARTS in borderless mode.

    So, easiest way, before closing the game after you play, change to windowed, then when you play again, go borderless, and repeat.
  • VirsoulVirsoul Join Date: 2012-05-13 Member: 151977Members, NS2 Map Tester, Reinforced - Onos
    Ghosthree3 wrote: »
    I have found a work around, set the game to windowed mode, close and reopen the game, then change it back to borderless. The game only forces vsync if the game STARTS in borderless mode.

    So, easiest way, before closing the game after you play, change to windowed, then when you play again, go borderless, and repeat.

    Thanks! Hopefully it will just be hotfixed, but until then this helps a lot.
  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    Here's a better workaround that does not involve restarting the game:
    - Put the game in Windowed mode with VSync enabled; apply
    - Still in Windowed mode, set VSync to disabled; apply
    - Put it back into Windowed Fullscreen mode with VSync disabled; apply
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Nice, thanks. Also I think the hotfix will be out today with the fix.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    its not truly vsync. It just maxes at 60fps.
    I mean, I also always play in windowed, and I see it dip to 50, sometimes 40ish values.
    if it was truly vsync, it would go from 60 to 30.

    Unless its adaptive?
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    Ghosthree3 wrote: »
    Nice, thanks. Also I think the hotfix will be out today with the fix.
    As far as I can tell on Steam, they're running a playtest right now.
    So I'm hoping for tomorrow.
  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    its not truly vsync. It just maxes at 60fps.
    I mean, I also always play in windowed, and I see it dip to 50, sometimes 40ish values.
    if it was truly vsync, it would go from 60 to 30.

    Unless its adaptive?

    It's an average. Don't expect to see exactly 30, 20, 15 and so on because of that. What happens there when you have ~50 fps is that some frames take 1/60th of a second to render and some take 1/30th of a second to render, and they average to what you see.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Triple buffering vsync would prevent the 60 to 30 chop, but also introduces input latency.
    So either way that bug was not optimal :-P
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    @strikerX3
    I know, but basicly I should neve see 45fps with vsync unless its adaptive. it should be a lot closer to 30 or 60, as far as I know.
    Then again, I try to avoid vsync
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
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