Lower shotgun price

evilyevily Join Date: 2013-02-28 Member: 183408Members
edited February 2013 in Ideas and Suggestions
Hello,

I recently played a game. I really love the atmosphere. Its really great when you get a ball rolling with marines. However i find i cant progress at all. It takes alot of time in order to be able to buy even a shotgun, which you will most likely loose within a few minutes. If you dont want to loose it, well you cant take risks, and that makes the game very stagnant.

Comments

  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    you can pick up shotguns, you can pick up other shotguns, commander can drop shotguns.. etc..
    All is well.
  • evilyevily Join Date: 2013-02-28 Member: 183408Members
    edited February 2013
    Thats got nothing to do with progression. Take a look at aliens, who get their new abilites etc. for free once they are researched/made. Marines have to start over every time they die, and the shotgun who is suppose to be tier1 is very expensive. If you buy it you basically deny yourself an exosuit. That would be the equivalent of skulks upgrading speed and armor and then forced to postpone fade or lerk. Marines have to stick to their LMG untill they get the amount of resources they want, which is boring. And even then they have to play extremely defensive, which is boring, because if they die, its going to take ages to recover. The result usually is marines stagnate and have a hard time ending games.

    lets say the average lifespan of a player with a shotgun is 4 minutes, then it should cost about how much res marines get on average in 4 minutes. Otherwise it is imbalanced. I suggest starting with a price of 5. And if it turns out everyone is running around with one, then increase it to perhaps 8 so on so forth untill balance is struck. Atm. if youre planning on getting exo suit it would be stupid getting a shotgun. And that actually brings me to another point. Exo suit is Gun AND armor in one. Its as if it lacks variation. In old ns you got the exo suit but still had options to choose from when it came to weapons. If the exosuit was just the exosuit, and then players still had to purchase weapons for it. Just like the jetpack, i think the game would be more fun. And also you didnt have to worry about your shotgun becomming obsolete once you get into your exosuit and so on.

    Just of the top of my head i think it would be awesome if the exosuit allowed you to dual wield. so if you had already purchased a shotgun, and hopped into an exosuit, you would be able to buy another one and then you had two. you could also make combos, with shotgun+flamethrower etc.
  • sumo0sumo0 Join Date: 2012-10-30 Member: 164543Members
    I also tend to stick with the assault rifle and mines until i have a jetpack. After that i buy flamethrowers'N stuff.

    I also don't see it as a problem. You seem to be forgetting that marines get passive upgrades from their commander aswell (damage, armor).

    In my world lifeforms are what weapons are for marines and vice versa. You buy it, use it, and lose it. Marines can atleast reuse some of the things they buy. If aliens lose a lerk it can't be reused.

    Also, the shotgun price is fine. you can get a shotgun for the res you begin with (shotgun rush anyone?)
  • FuleFule Join Date: 2009-06-04 Member: 67683Members
    The price is right, because that shotgun can pop lerks and fades pretty easily and if you can a jetpack - bring me the onos!
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Shotguns can get reused after the player using them dies. Not only that but most players have enough pres for two by the time they get researched in most games. If the team isn't making an effort to recover a lost weapon they're going to have to deal with the res cost.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited February 2013
    already been mentioned, but there are 2 reasons why shotgun price is right:

    1. alien lifeforms are more expensive and die in 1-2 hits. marines don't die in 1-2 hits (assuming medpacks, armor etc)

    2. assault rifle is very good. the only real advantage of shotgun over assault rifle is increased sustained damage due to larger clip e.g. with shotgun you can simultaneously shoot an RT and defend against skulks - assault rifle reload would mess you up.
  • Madd0gMadd0g Join Date: 2012-12-24 Member: 176116Members
    The main reasons i think shotgun price should be slighter decreased are the fact it's hard to use and when compared to other stuff not as usefull.
    What do i mean by that?
    Mines cost 15 res,less than shoty,yet i feel like they give you and your team much more.
    Jetpacks only cost 10 and i believe there can be no argue jetpacks are waaaay more usefull than shotyes.
    2 shotguns cost almost as much as an EXO!3 cost more than an EXO with one arm.
    EXO is infinetly more usefull than shoty.

    The other thing is since they are hard to use most players do better with default gun anyway and many players do just about as good with shoty as they would with AR(therefor no real point in spending 20 res).Now i have seen really amazing players making the shotgun work,but unless you got 200+ hours in the game and amazing MLG aiming skills,there really are better alternatives than buying shotgun right now.

    And i am saying this considering i got a pretty good aim with shotguns in general in most games,those are my favorite guns and i do well with them in ns2 aswell.
    However my friends really stay away from it.

    A small reduction to 15res would be nice in my opinion.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Madd0g wrote: »
    The main reasons i think shotgun price should be slighter decreased are the fact it's hard to use and when compared to other stuff not as usefull.
    What do i mean by that?
    Mines cost 15 res,less than shoty,yet i feel like they give you and your team much more.
    Jetpacks only cost 10 and i believe there can be no argue jetpacks are waaaay more usefull than shotyes.
    2 shotguns cost almost as much as an EXO!3 cost more than an EXO with one arm.
    EXO is infinetly more usefull than shoty.

    The other thing is since they are hard to use most players do better with default gun anyway and many players do just about as good with shoty as they would with AR(therefor no real point in spending 20 res).Now i have seen really amazing players making the shotgun work,but unless you got 200+ hours in the game and amazing MLG aiming skills,there really are better alternatives than buying shotgun right now.

    And i am saying this considering i got a pretty good aim with shotguns in general in most games,those are my favorite guns and i do well with them in ns2 aswell.
    However my friends really stay away from it.

    A small reduction to 15res would be nice in my opinion.

    I wonder if your name appears green in game?
  • FuleFule Join Date: 2009-06-04 Member: 67683Members
    Mines cost 15 res but takes about 2 mines to kill one. Shotgun can kill infinite amount of aliens.
    Jetpacks are way more usefull than shotties? Try fighting off skulks with a jetpack and an lmg (with JP and shotty it's no big deal)
    Single mini gun exo is useless - 2 shotgunners can do much more than a single mini gun exo.

    I can't believe you're calling shotguns useless, or are you just trolling?
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    @madd0g: shotgun is expensive... we get that. it's meant to be a troublesome 'decision' to make your shotty investment.

    if shotgun was cheaper, it would be a no-brainer.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Progression is made through teamplay and map control, you can't simply lower the price of the shotgun as that would mean they come out way too early. This game isn't only about your personal progression, it is an RTS and team game mostly.
  • MinimumMinimum Join Date: 2012-12-27 Member: 176382Members
    Have you even tried playing as an alien? It sure seems like you haven't. If you did you would know how much of a meatgrinder the shotgun truly is. I'll throw you one example. The 20 res shotgun can easily waste a 50 res Fade at close range with only two shots. The shotgun can insta kill or dangerously injure a 30 res Lerk with a well placed shot. You may say that the shotgun is only effective at close range. This is true. It is also true that most aliens are only effective at close range.

    I'm not even a great shot and in my hands the shotgun is very much a lethal weapon. The shotgun does not need to be cheaper. If anything it needs to be more expensive. Minus the tactical advantages of the more expensive Marine weapons the shotgun is hands down the most powerful Marine weapon. When I play Marine I usually only buy welders, mines, jetpacks, and of course shotguns. I'll only buy the other weapons or items if the situation calls for it and the benefit is worth it.
  • YashokiYashoki Join Date: 2006-12-26 Member: 59256Members
    tarquinbb wrote: »
    if shotgun was cheaper, it would be a no-brainer.

    This is the Crux of the argument right here. If the shotgun is too cheap then there would be no reason not to have one. If you time your shots you can take down a skulk with no damage to yourself whatsoever, but how many of us are actually that skilled?

    When we buy a shotgun we make a hard choice and an investment that will benefit the team if we can kill that rogue lerk or fade. If we fail the we lost the gamble and could have used that res on sonething else that would help the team. Just like anybody on the alien side who evolves into a higher life form.

  • evilyevily Join Date: 2013-02-28 Member: 183408Members
    edited March 2013
  • evilyevily Join Date: 2013-02-28 Member: 183408Members
    edited March 2013
  • randomroperandomrope Join Date: 2013-01-16 Member: 180026Members
    evily wrote: »
    It takes alot of time in order to be able to buy even a shotgun, which you will most likely loose within a few minutes.

    Shotgun costs 20 pres.
    You start the game with 20 pres.

    You are given the amount needed to buy a shotgun when ever you first start a match. How does it take a lot of time to buy it? Maybe don't buy welders and/or mines and die constantly before you buy it.

    Buy the time shotguns are researched you should have enough pres to buy 2 shotguns. If you are a shotgun person go econ until it is researched.

    Dang yo...whine much?
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Shotguns are an investment. Treat it like one, and it will be well worth the cost.
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