Fixing Bile Bomb! (This could work!)

StripetailsStripetails Join Date: 2013-01-30 Member: 182644Members, NS2 Playtester
edited February 2013 in Ideas and Suggestions
As it stands the community is divided on Bile Bomb, it's something that's plagued marines while simultaneously being the heroic savior for aliens.

It's all stimmed from bilebombs massive structural damage combined with its incredibly long range. I personally love the ability and being able to use cover to bile from is tons of fun, but I don't believe it should be able to be spammed so much at such a long range, it's too easy and too simple.


My proposal is a simple change!!!

Keep bilebombs damage as is, however, allow a player to "charge" the attack. The longer they charge it the longer its range will be. If they don't charge it (If they just click) the bilebomb could just fly a few feet from the gorge.

This would let gorges still have their incredible base destroying power, but make their solo rushes far weaker.

In example: Say for a full range bilebomb to be launched a gorge must first charge the ability for two seconds. This means that a single gorge won't be able to megaspam bile with a shift towards an incoming exo wave while behind cover (at long distances), forcing the exo's to dance around until they have enough support to rush into the base. It would give the enemy a chance to push in with a mechanized force, and the best part is that once they've closed the distance, the risk of bile becoming a serious issue INCREASES as gorges won't have to charge the ability as long to hit their targets.

This wouldn't prevent gorges from being able to rush a base, it would simply mean that in order for them to get their stacks in quicker and more effectively they'd have to BE IN THE BASE up close and personal with what they're attacking, a fair trade for anyone daring enough to assult a marine base by themselves or with a group. It adds more risk to these attacks.

Thoughs? :3

Comments

  • StripetailsStripetails Join Date: 2013-01-30 Member: 182644Members, NS2 Playtester
    Should also add that this wouldn't prevent gorges from attacking bases from beyond the obs range, it would just make the time between each bile launch increase, meaning that it would take longer for them to do massive damage!
  • CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
    Interesting. It would also add something for the gorge bilers to master beyond simple trajectories. I think the only way to see how this would work is to test it.

    There seem to be a pretty fair number of potential fixes, all of which would do one thing or another to either decrease BB's effectiveness or buff structure/power nodes.
  • clankill3rclankill3r Join Date: 2007-09-03 Member: 62145Members, NS2 Map Tester, Reinforced - Shadow
    I think the charge is a good idea. Often gorges bile from outside the base, this will force them to come closer if they want to attack faster.
  • VigilantiaVigilantia Join Date: 2002-01-25 Member: 51Members
    Well, evidently BB was nerfed in the GORGEOUS patch so that its single target DPS was reduced by a certain amount and its velocity was lower (less range). Let's play around with that value for a bit before nerfing it some more.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    i was quite shocked by the severity of the nerf, but i'm still in favour of giving it some time... it's still really good; a lone 10pres gorge can instantly win games.
  • ToastieToastie Join Date: 2012-11-05 Member: 167351Members
    Vigilantia wrote: »
    Well, evidently BB was nerfed in the GORGEOUS patch so that its single target DPS was reduced by a certain amount and its velocity was lower (less range). Let's play around with that value for a bit before nerfing it some more.

    Do we have the numbers on that?
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