Need for larger maps

BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
Just a simple suggestion, I think it would be good if we could start getting some larger maps created and into rotations. I have no idea how big Descent (releasing tomorrow) is, so if it is a big map we'll see if it helps any.

NS2 seems to have smaller maps and faster movement speeds than NS1, and I think this may be to force faster and more frequent engagements between aliens/marines. This way the game bridges the gap more easily for casual players, who want to jump into a firefight.

However, here are some advantages I think that larger maps could have:
1. Less "cannon fodder" gameplay. Currently key locations are so close that whoever can keep spawning the most people can usually take the point, since everyone just runs there. This encourages brute force spamming of units, rather than tactical decisions.
2. More forgiving early game for commanders. If the commanders have more time before enemy expansion runs up against theirs (or larger intervals between skirmishes), there is less pressure to make statistically perfect decisions at every opportunity.
3. More emphasis on asymmetry of the teams. Right now, marine sprint + phase gates cancels out any advantage from faster base alien speed + celerity + shift. If you space out the maps, the difference in res/time investment required for the two teams to reach further points in the map will become more important.
4. More tactical choices available from "neutral" spaces. Since # of tech points/res nodes cannot simply scale with map size, this means that more spaces will be created that have no inherent value, but allow access to other locations. This creates opportunities for forward bases, siege points, etc. Right now everything is so close together that you only really have a few key locations where these things are possible.

Comments

  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited February 2013
    i dont see the need for larger maps myself 4 or 5 tech points is all thats needed, more than that and the game imo wouldnt work well
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    I'm talking about larger map sizes with the same number of tech points.
  • MaLuSMaLuS Join Date: 2013-02-02 Member: 182769Members
    I also agree on this point that maps could do with some expansion and the removal of close spawns (as the NSL versions have done) and more tactical locations with no other value (i.e. no res nodes or tech points) are needed to give more of player on player battle grounds as appose to simply attacking bases.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    BVKnight wrote: »
    Just a simple suggestion

    I like how you start with that.

    Bigger maps are probably a good idea for public 24 player servers, as those are a complete chaos. However I'm not sure bigger maps would solved that :P
  • Azn_WarreurAzn_Warreur Join Date: 2013-02-06 Member: 182855Members
    i always wanted to see huge maps with tons of space but it would probably ruin the game
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    It would become marine biased. Larger maps would bring more larger areas. Larger areas give marines further lines of site to shoot skulks gorges etc, jetpacks are more useful, and makes marines faster than aliens with phasetech. Although, that is a pre gorgeous player speaking.
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