Gamma not being adjustable in the menu only hurts new players.
JAMESEARLJONOS
Join Date: 2012-12-15 Member: 175155Members
NS2's base visibility is poor. The game requires people to turn everything to low, and to jack up their gamma settings to effectively see things like skulks in darker areas. However, NS2 does not allow players to change gamma in the game itself. Rather, it forces people to go into their video settings (NVIDIA settings/ATI tuner settings), and turn up their global gamma settings as a work around.
Your average player who would otherwise turn up their gamma settings in game, is generally not aware that you can do so via basic video card settings. Allowing people to adjust gamma in the main NS2 settings (like almost every other FPS game in existence) would be a small, but noticable bump to average players who are otherwise ignorant of simple tweaks they can do to improve their game.
Good players already know how to adjust their gamma, so this thread is irrelevant to them. The focus is purely on making things more accessible for new players.
Your average player who would otherwise turn up their gamma settings in game, is generally not aware that you can do so via basic video card settings. Allowing people to adjust gamma in the main NS2 settings (like almost every other FPS game in existence) would be a small, but noticable bump to average players who are otherwise ignorant of simple tweaks they can do to improve their game.
Good players already know how to adjust their gamma, so this thread is irrelevant to them. The focus is purely on making things more accessible for new players.
This discussion has been closed.
Comments
Even with a BenQ gaming monitor, the need to bump up gamma high is a real one. The game is simply too dark to play otherwise. The default "darkness" of the game before turning off most of the extra effects + jacking up your gamma likely contributes quite a bit to the overall ineptness of the average marine player. Having an option like gamma being one that you have to tweak out of game is just overly harsh on people who don't know any better.
But I guess I just proved your point, a newbie probably won't have a BenQ or know how to adjust their monitor/graphics card correctly.
Considering how many posts I've seen asking for more dark areas to play in this thread feels a little off.
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I'm stating that I have no visibility issues with skulks, they tend to be in/around leaping range most of the time.
If you have everything on the lowest settings, the only time you don't see them is when they're using camo.
Every monitor is different.
I used to have a monitor that looked the best at 100 contrast, and 25 brightness.
If you set your monitor settings at a good spot, chances are you won't have to use in game gamma on most games, which renders requests for an in game gamma for NS2 moot.
all you're doing is hurting newbs more than is necessary
If they don't know how to adjust their monitor settings, they're probably too dumb to understand NS2.
The point of this thread is simple. Changing gamma is legal (via system options). Most people are not aware of that, and generally don't go any further than the NS2 settings menu. Letting people change this in the settings menu would help new players.
Suggesting they play on the lowest graphical settings possible.
Most new people that play this game, play it for the eye candy.
Are you seriously arguing against adding in an extra setting that only helps new players? A setting that experienced players already change because they know about it?
I'm really confused as to why you would argue against this. What benefit is gained from keeping the gamma setting out of the menu exactly?
There are more important issues than adding in a gamma adjuster.
New players are gonna get raged on, regardless of the settings they use.
We're talking about a trivial issue that'd take no more than an hour or two of dev time to implement effectively.
Nothing is trivial, except for really basic shit.
Anything to do with graphics is more complicated than you'd think.
every monitor I have used to date at 100% brightness & gamma only brings it to "acceptable" brightness. not all users can nor should they be expected to edit through their video card panels or worse, third-party programs such as PowerStrip.
Most new players don't even look at a tutorial, why do you expect them to immediately up gamma? If it's because skulks can hide in dark corners, that's intended.
OP, it seems like you want a gamma bar for yourself and you're trying to justify it with new players. Anything for an edge?
You assume every new player will want to or even realize that turning up the gamma would give them a slight "advantage".
The base gamma/brightness of the game is intentional and made so through great lengths. Not saying adjusting gamma is "wrong" but assuming it will help new players and that everyone wants to up their gamma is defiantly not the way to go about arguing for this change.
Sheesh.
Powerstrip doesn't exist like it used to, sweetfx/RadeonPro/Inspector can only adjust what is rendered already, monitor only changes what is already rendered, in game gamma/brightness would at least take half the pain out of losing track of skulks jumping in between 5 different light sources in a room of 20-30 light sources because each one changes the shade and sharpness of how visible something is.
I don't understand why when people ask for immersion by the truckload it's given but people ask to tone shit back so they can get back to the core of this game, seeing aliens and shooting them, it's met with total resistance of the thought of people being able to see things easier/clearer. There is a massive difference between aliens using cover of hard objects breaking line of sight and concealment of sitting in darker corners/hard to see areas/objects that obscure them, right now aliens have the best of both worlds.