Movement Speed's / Unit size / Unit Agility
MoneyMonkey
Join Date: 2013-02-24 Member: 183317Members
After having played hours and hour of Natural Selection 1 I feel that some of the core mechanics did not make it into the new game.
Here are some things that I valued from Natural Selection 1 that made it a lot of fun but did not make it into NS2
-No HMG's and heavy's
-Low power of the jet pack (fuel amount/acceleration due to using it)
-Marine agility (not speed) the ability to jump around repeatedly.
-Marine agility (not speed) the ability to run backwards.
-Marine agility (not speed) the ability to hug the walls for extra speed.
-Marine bunny hopping*
-Skulk speed seems to have slowed down
-Skulks no longer have as high of a jump and bunny hoping isn't as good as it should be.
-Skulk leap seems to not allow you to travel as far.
-Skulks seem smaller
-Skulk bunny hopping*
-Fade blink is still very good but as a Marine the "shadow" effect means you can't as easily aim at them. (bad IMO)
-Fade's seem smaller
-Onos walking is annoying and unresponsive
-*Bunny hopping seems to hardly work!
These are points that I have noticed and here is my opinion about what should be changed.
-Marines should not have the sprint, it leads to lots of shift+tab pressing that is annoying (not a good reason but still). The sprint just seems unnecessary.
-Marine's should be slow but agile, they should be able to jump repeatedly! This leads to more epic battles with skulks, if the first clip fails to kill the skulk you should have the chance to reload by using your agility to dodge bites. This means bunny hoping repeatedly. I feel that a lot of the skill has been taken out of Natural Selection 2 by limiting movement.
-If you buff the Marine agility the skulks should be buffed as well, give them higher jumps and the ability to really bunny hop. If the aliens are too strong with this ability make their models a little bit bigger, the skulks seem a little small. The game should have perfect response(looking at you Onos control!) and as much agility as possible then change the model sizes / weapon damage to balance it.
I LOVE THE EXO suit!
-This is a great new addition but I feel that there is still a place for the HMG. The jet-pack is now underpowered. Bring the HMG back! Perhaps get ride of the flame thrower?
-I like the strategy aspect of not being able to phase and beacon the EXO suits! This is a great dynamic but I still there is a niche that heavy armor could fill. Bring heavy armor back!
-The auto turrets are very under powered and electrification should also be added, as should the ability to fully mine res towers and structures.
I care very much about this game, that is why I have taken the time to write out these point and suggestions.
Thank you.
Here are some things that I valued from Natural Selection 1 that made it a lot of fun but did not make it into NS2
-No HMG's and heavy's
-Low power of the jet pack (fuel amount/acceleration due to using it)
-Marine agility (not speed) the ability to jump around repeatedly.
-Marine agility (not speed) the ability to run backwards.
-Marine agility (not speed) the ability to hug the walls for extra speed.
-Marine bunny hopping*
-Skulk speed seems to have slowed down
-Skulks no longer have as high of a jump and bunny hoping isn't as good as it should be.
-Skulk leap seems to not allow you to travel as far.
-Skulks seem smaller
-Skulk bunny hopping*
-Fade blink is still very good but as a Marine the "shadow" effect means you can't as easily aim at them. (bad IMO)
-Fade's seem smaller
-Onos walking is annoying and unresponsive
-*Bunny hopping seems to hardly work!
These are points that I have noticed and here is my opinion about what should be changed.
-Marines should not have the sprint, it leads to lots of shift+tab pressing that is annoying (not a good reason but still). The sprint just seems unnecessary.
-Marine's should be slow but agile, they should be able to jump repeatedly! This leads to more epic battles with skulks, if the first clip fails to kill the skulk you should have the chance to reload by using your agility to dodge bites. This means bunny hoping repeatedly. I feel that a lot of the skill has been taken out of Natural Selection 2 by limiting movement.
-If you buff the Marine agility the skulks should be buffed as well, give them higher jumps and the ability to really bunny hop. If the aliens are too strong with this ability make their models a little bit bigger, the skulks seem a little small. The game should have perfect response(looking at you Onos control!) and as much agility as possible then change the model sizes / weapon damage to balance it.
I LOVE THE EXO suit!
-This is a great new addition but I feel that there is still a place for the HMG. The jet-pack is now underpowered. Bring the HMG back! Perhaps get ride of the flame thrower?
-I like the strategy aspect of not being able to phase and beacon the EXO suits! This is a great dynamic but I still there is a niche that heavy armor could fill. Bring heavy armor back!
-The auto turrets are very under powered and electrification should also be added, as should the ability to fully mine res towers and structures.
I care very much about this game, that is why I have taken the time to write out these point and suggestions.
Thank you.
Comments
The jetpack I described was the jetpack that is in Natural Selection 1 and it worked fine. I think the aliens need more energy for leap/blink/charge. Adrenaline doesn't give as much blink as it did in NS1. The total energy amount and the rejuvenation rate should be increased.