Importing custom model, builder is doing nothing?
Hi,
I've just created a box with 3ds Max 2010 64 bit, i'm using the openCOLLADA pluging cause the ns2 collada plugin seems not to
be working with 64 bit or my 3ds max version.
So I export the model to openCOLLADA, save it under modelsrc folder, create a file_name.mode_compile and write in it:
geometry "file_name.DAE"
Nothing is happening at the builder, it just says "skipped 2 files".
Can anybody tell me what have I done wrong?
I've just created a box with 3ds Max 2010 64 bit, i'm using the openCOLLADA pluging cause the ns2 collada plugin seems not to
be working with 64 bit or my 3ds max version.
So I export the model to openCOLLADA, save it under modelsrc folder, create a file_name.mode_compile and write in it:
geometry "file_name.DAE"
Nothing is happening at the builder, it just says "skipped 2 files".
Can anybody tell me what have I done wrong?
Comments
OK got it, have changed the source folder from the ns2 directory to my own documents (C:/Users...) and its working now, strange...
I just the following shader (albedo is my texture in dds):