Can (more?) static shadows be added for 'low' shadow settings?
Fappuchino
Join Date: 2012-10-10 Member: 162008Members
Join Date: 2012-10-10 Member: 162008Members
Comments
Pre-baked shadows does not mean lighting is static. Take Half-Life for example. Shadows are pre-baked, but you still have light switches that cast additional shadows when tuned on, etc.
I'd love to see shadow blob (Quake 3 style) under player models. Really helps judging distance between enemy when it's in the air.
Eh, what?
Enabling Ambient Occlusion will help with the blandness, but it's expensive. Maybe they could let us adjust the downsampling/etc of it.
Max is always working on making things run faster, so in time hopefully you will be able bump your shadow setting up!
It is so cool spotting a huge skulk shadow as it passes right over a light. I wish I could see the shadows I create as a skulk; I have all settings on max at a more than playable frame rate, but don't see my shadows created from passing under bright lamps. It's worrying wondering if my targets have shadows on.
That would mean compiling, so no thank you