How to allow client to dl maps/mods from server?

AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
OK, so we got our own server up and we are hosting a bunch of custom maps and mods. But the problem is, when people join the server they get this "file not found" msg. For them to play on our server, they themselves have to manually go subscribe to those maps/mods before joining. That is so ******* annoying. Is there a way for them to auto subscribe/download whatever mod/maps are required when connecting to the server?

Comments

  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    Should be. I've played server that do.
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    yeah but how do you do that exactly? cuz right now, it's not working for us.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    I believe your server has to be running all custom content by subscribing to it through the workshop. Lots of info over here: forums.unknownworlds.com/discussion/124206/definitive-guide-to-running-a-modded-server-combat-custom-maps-or-otherwise#latest
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited February 2013
    Make sure the server is getting the files properly first.

    Mods parameter for the server tells the server what mods it should try to download.
    -mods "5fd7a38 5f9ccf1 6d28b78"
    

    MapCycle.json example.
    {
      "mode": "random",
      "time": 9999,
      "maps": 
    	[ 
    		"ns2_docking",
    		"ns2_mineshaft",
    		"ns2_refinery",
    		"ns2_summit",
    		"ns2_tram",
    		"ns2_veil",
    		{ "map": "ns2_nsl_summit", "mods": [ "735cebc" ] },
    		{ "map": "ns2_nsl_tram", "mods": [ "7741098" ] }
    	],
    	"mods": [ "5fd7a38", "676c71a" ]
    }
    
    Even if you set it up properly, it's very broken.
    https://groups.google.com/forum/#!topic/uwe-server-ops/cznWHaDIm4Y

    The client doesn't download from the server, they get directed to the steam workshop and it is supposed to auto download. I believe there's a timeout for this and it is absolutely tiny.
    Make sure you restart the server a few times, the timeout issue is for servers also and several restarts are required for the the mods to actually download.

    If clients are getting errors saying that they are Missing required mod, there isn't anything you can do.


  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Post your servers launch options and mapcycle text. Custom maps/mod in NS2 are all handled via the Steam Workshop, so if everything's setup properly, the clients should be downloading the maps/mods directly from steam.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Amb wrote: »
    Is there a way for them to auto subscribe/download whatever mod/maps are required when connecting to the server?

    That's supposed to happen already. But it seems to not be working for some people (maybe lots of people), for reasons that have yet to be discussed by UWE. There have been a handful of forum threads about it since late last year.
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