How to allow client to dl maps/mods from server?
Amb
Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
OK, so we got our own server up and we are hosting a bunch of custom maps and mods. But the problem is, when people join the server they get this "file not found" msg. For them to play on our server, they themselves have to manually go subscribe to those maps/mods before joining. That is so ******* annoying. Is there a way for them to auto subscribe/download whatever mod/maps are required when connecting to the server?
Comments
Mods parameter for the server tells the server what mods it should try to download.
MapCycle.json example. Even if you set it up properly, it's very broken.
https://groups.google.com/forum/#!topic/uwe-server-ops/cznWHaDIm4Y
The client doesn't download from the server, they get directed to the steam workshop and it is supposed to auto download. I believe there's a timeout for this and it is absolutely tiny.
Make sure you restart the server a few times, the timeout issue is for servers also and several restarts are required for the the mods to actually download.
If clients are getting errors saying that they are Missing required mod, there isn't anything you can do.
That's supposed to happen already. But it seems to not be working for some people (maybe lots of people), for reasons that have yet to be discussed by UWE. There have been a handful of forum threads about it since late last year.