How Hard To Make The Game Secure From Tampering?
Ben128
Join Date: 2002-06-21 Member: 808Members, Constellation
<div class="IPBDescription">Asking For a Dev Response please.</div> Just a question,<b> I really dont what to debate on weither or not it should be or should not be.</b>
How possible would it be to make the game pretty much unchangeable and unscriptable. If we wanted it to not be able to lose it's "pureness" would it be possilbe to make so that all scripts and admin mods would(or at least, for the most part) not be able to change the game. With NS I feel a kinda attachment , and I would hate to have it change. Look at tribes, it had one admin mod first, and soon, almost every server was different. While this was really fun. It made the game kinda a joke later, since all the original features were messed around with.
So would it be possible?
PS.<b> Again, I am asking not for a debate</b>. If they say it could be done then, maybe we can debate it. If they say its a bad idea, or it would be to much of a pain, then I am not gona bother.
How possible would it be to make the game pretty much unchangeable and unscriptable. If we wanted it to not be able to lose it's "pureness" would it be possilbe to make so that all scripts and admin mods would(or at least, for the most part) not be able to change the game. With NS I feel a kinda attachment , and I would hate to have it change. Look at tribes, it had one admin mod first, and soon, almost every server was different. While this was really fun. It made the game kinda a joke later, since all the original features were messed around with.
So would it be possible?
PS.<b> Again, I am asking not for a debate</b>. If they say it could be done then, maybe we can debate it. If they say its a bad idea, or it would be to much of a pain, then I am not gona bother.
Comments
i hope you're kidding...
What can be done to keep cheating to a minimum will be done; I think you can count on that. I think you can also count on Flay allowing as much customization as is reasonable while protecting the integrity of the game. He's a gamer, too, and he understands that a lot of the life in a game relies on the ability to alter it to your own tastes.
Though why anyone would want to change NS, I have no idea. (:
A plee to all would be admin moders: If you really want to try out ideas, I am not against it totally. But just give the Developers some time to get updates and see were this game goes. Thats all I am asking, save your ideas and hold back a bit to see what kinda of life this bueatiful game has. At least wait until version two before you start altering what they put some much work in.
I saw an analogy in another post. Would you go into a museum and alter a great work of art because you though you could make it better? Hopefully not. At least, not right away.
I also know that many say "If you dont want to play on the moded servers dont.."
Thats all fine. Hec I even agree. But it ceases to be be Natural Selection once its moded. Could you try to make your own mod then using maybe animals and army dudes. Its silly I know. But I think you can understand what I mean. Dont just alter NS a little. If you want your own version go all out and make a new mod. *sigh*....I dont know though. I am just worried about this game lossing all its hope because people are not willing to wait and see what happens.
for those of you that don't know BGH = Big Game Hunters a style of maps for Starcraft that gave you basicaly unlimited resources, it is now nearly the ONLY type of map played in SC
NS nearly turned into this (TY Flay for dis alowing those variables)
personaly I fear that this game might end up taking a route that has every server modded to hell
I don't mind some servers running mods (I have not played one yet but I am willing to try it out)
again I just want the 'if you don't like it go to another server' option to be VIABLE, I don't want this game taken over by idiots who can only play a hyped up version that is basicaly DM
BGH = Bad <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
BGH = Bad <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
BGH R0x0r in Ladder
SC for people who don't understand the words resource management, tactics, or in fact, game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> It's tank-rushtastic on Battle.net
BGH was why I quit SC.
How possible would it be to make the game pretty much unchangeable and unscriptable. If we wanted it to not be able to lose it's "pureness" would it be possilbe to make so that all scripts and admin mods would(or at least, for the most part) not be able to change the game. With NS I feel a kinda attachment , and I would hate to have it change. Look at tribes, it had one admin mod first, and soon, almost every server was different. While this was really fun. It made the game kinda a joke later, since all the original features were messed around with.
So would it be possible?
PS. Again, I am asking not for a debate. If they say it could be done then, maybe we can debate it. If they say its a bad idea, or it would be to much of a pain, then I am not gona bother.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What you are proposing is to disable all server-side and client-side modification. If valve had people like you working for them, Half-Life would have died about 3-4 months after release.
Why would you want to disable all server-side mods? You cant just disable one or two. (E.g. My mod <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) You would have to disable _ALL_ of them. That means no adminmod/clanmod etc, so if you want an admin, you got to give them RCON. plus rcon can only do so much.
Also, if you disable client-side scripting that would just get retarded, we would all have to use default keys. And we wouldn?t be able to make communication scripts.
Btw, making it impossible for server-side mods to work, its probably impossible. They can make it harder to make server-side mods but that wont stop anyone.
If this were to be done in NS very few servers would run NS, simply because they cant use AdminMOD/ClanMod/MetaMod etc.
P.S. Learn to spell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
There's definitely a need to lock some things down, like the models and textures to prevent any l'il cheats from sneaking their way in. If, as voogru there said, you can't lock the client without forcing everyone to use the default keys, that's not a feasible solution, although if some more keys were added to the default list like voice comm and the commander hotkeys, it would be a more tolerable one.
Server-side's a bigger deal, but I stick with my 'as long as it can be identified without having to actually log into the server, it's cool' position. I'm not just singling out voogru for this, because his mod does give some mild warning to players, albiet in an often-ignored area of text. No, what I'm worried about is someone who makes a mod with the intention of cheating, like switching a little-used weapon like, say a welder or the healing spray into something that does 5000 damage. The admin could then run around insta-gibbing to his heart's content, and it would be very difficult for people to catch on to what was happening, especially if the change was more subtle than that.