How Hard To Make The Game Secure From Tampering?

Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
edited November 2002 in NS General Discussion
<div class="IPBDescription">Asking For a Dev Response please.</div> Just a question,<b> I really dont what to debate on weither or not it should be or should not be.</b>

How possible would it be to make the game pretty much unchangeable and unscriptable. If we wanted it to not be able to lose it's "pureness" would it be possilbe to make so that all scripts and admin mods would(or at least, for the most part) not be able to change the game. With NS I feel a kinda attachment , and I would hate to have it change. Look at tribes, it had one admin mod first, and soon, almost every server was different. While this was really fun. It made the game kinda a joke later, since all the original features were messed around with.

So would it be possible?

PS.<b> Again, I am asking not for a debate</b>. If they say it could be done then, maybe we can debate it. If they say its a bad idea, or it would be to much of a pain, then I am not gona bother.

Comments

  • Pugn@ciouSPugn@ciouS Join Date: 2002-11-18 Member: 9182Members
    edited November 2002
    .....

    i hope you're kidding...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Some elements can, IMO should, and likely will be locked in this manner. For an example, many CS servers enforce model consistancy. It's a fine line to walk between allowing player modifications (such as the different-colored spores that NS Sprites has made) and discouraging cheating through the use of high-visibility models and vmodels that don't obscure the screen.

    What can be done to keep cheating to a minimum will be done; I think you can count on that. I think you can also count on Flay allowing as much customization as is reasonable while protecting the integrity of the game. He's a gamer, too, and he understands that a lot of the life in a game relies on the ability to alter it to your own tastes.

    Though why anyone would want to change NS, I have no idea. (:
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Thanks. I appreciate the entire dev teams effort. Like I mentioned earlier. Something about this game is just very specail. It feels...."new" in that its so fun to play, and you can really bond with people that you meet while playing. I really fear that it could be altered by enough servers that people may forget what the orginal idea behind the game was. They could forget what the developers saw, and took the time and heart to make. So many people want to alter the game, and that would be fine with me, but they dont realize what happens because of their actions. What was NS could get lost into a slew of moded mods. They dont seem to want to wait and see what the dev team will produce next. That demonstrates a total lack of integrity and respect for all who worked on it.

    A plee to all would be admin moders: If you really want to try out ideas, I am not against it totally. But just give the Developers some time to get updates and see were this game goes. Thats all I am asking, save your ideas and hold back a bit to see what kinda of life this bueatiful game has. At least wait until version two before you start altering what they put some much work in.

    I saw an analogy in another post. Would you go into a museum and alter a great work of art because you though you could make it better? Hopefully not. At least, not right away.

    I also know that many say "If you dont want to play on the moded servers dont.."
    Thats all fine. Hec I even agree. But it ceases to be be Natural Selection once its moded. Could you try to make your own mod then using maybe animals and army dudes. Its silly I know. But I think you can understand what I mean. Dont just alter NS a little. If you want your own version go all out and make a new mod. *sigh*....I dont know though. I am just worried about this game lossing all its hope because people are not willing to wait and see what happens.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    BGH

    for those of you that don't know BGH = Big Game Hunters a style of maps for Starcraft that gave you basicaly unlimited resources, it is now nearly the ONLY type of map played in SC

    NS nearly turned into this (TY Flay for dis alowing those variables)

    personaly I fear that this game might end up taking a route that has every server modded to hell

    I don't mind some servers running mods (I have not played one yet but I am willing to try it out)


    again I just want the 'if you don't like it go to another server' option to be VIABLE, I don't want this game taken over by idiots who can only play a hyped up version that is basicaly DM
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Good that people understand what I mean. Thanks Thansal .
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    I have NO clue why BGH maps were played 97% of the time in Battle.net

    BGH = Bad <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Heh, reminds me of something that happened in Worms 2 multiplayer. That game had a weapon editor built-in. And no warnings when joining a modified server. So we're playing, and then the server owner pulls out the handgun. One of the lousiest weapons in the game. And he blows away half the map with it. Modded handgun! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • kID-IcaruskID-Icarus Join Date: 2002-04-28 Member: 533Members
    <!--QuoteBegin--WingWangMan+Nov 21 2002, 08:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WingWangMan @ Nov 21 2002, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have NO clue why BGH maps were played 97% of the time in Battle.net

    BGH = Bad <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    BGH R0x0r in Ladder
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    BGH.

    SC for people who don't understand the words resource management, tactics, or in fact, game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> It's tank-rushtastic on Battle.net

    BGH was why I quit SC.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a question, I really dont what to debate on weither or not it should be or should not be.

    How possible would it be to make the game pretty much unchangeable and unscriptable. If we wanted it to not be able to lose it's "pureness" would it be possilbe to make so that all scripts and admin mods would(or at least, for the most part) not be able to change the game. With NS I feel a kinda attachment , and I would hate to have it change. Look at tribes, it had one admin mod first, and soon, almost every server was different. While this was really fun. It made the game kinda a joke later, since all the original features were messed around with.

    So would it be possible?

    PS. Again, I am asking not for a debate. If they say it could be done then, maybe we can debate it. If they say its a bad idea, or it would be to much of a pain, then I am not gona bother.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    What you are proposing is to disable all server-side and client-side modification. If valve had people like you working for them, Half-Life would have died about 3-4 months after release.


    Why would you want to disable all server-side mods? You cant just disable one or two. (E.g. My mod <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) You would have to disable _ALL_ of them. That means no adminmod/clanmod etc, so if you want an admin, you got to give them RCON. plus rcon can only do so much.

    Also, if you disable client-side scripting that would just get retarded, we would all have to use default keys. And we wouldn?t be able to make communication scripts.

    Btw, making it impossible for server-side mods to work, its probably impossible. They can make it harder to make server-side mods but that wont stop anyone.

    If this were to be done in NS very few servers would run NS, simply because they cant use AdminMOD/ClanMod/MetaMod etc.


    P.S. Learn to spell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    I have never once in my life looked in any depth at HL's engine or configuration stuff, so the following comes with a caveat that I have no idea at all about how hard it would be to do.

    There's definitely a need to lock some things down, like the models and textures to prevent any l'il cheats from sneaking their way in. If, as voogru there said, you can't lock the client without forcing everyone to use the default keys, that's not a feasible solution, although if some more keys were added to the default list like voice comm and the commander hotkeys, it would be a more tolerable one.

    Server-side's a bigger deal, but I stick with my 'as long as it can be identified without having to actually log into the server, it's cool' position. I'm not just singling out voogru for this, because his mod does give some mild warning to players, albiet in an often-ignored area of text. No, what I'm worried about is someone who makes a mod with the intention of cheating, like switching a little-used weapon like, say a welder or the healing spray into something that does 5000 damage. The admin could then run around insta-gibbing to his heart's content, and it would be very difficult for people to catch on to what was happening, especially if the change was more subtle than that.
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