Clanplay - Your Average Game

QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
<div class="IPBDescription">Anyone who's play knows this to be true</div> I just want to throw it out there.

In any scrim, in any clan play, it's all about hives. If the Marines allow the Aliens to get a 2nd hive the game is over. For the Marines, they must keep the Aliens at one hive. Fades and Lerk's working together are simply <b>that damn powerful</b> that it spells "End Game" for the Marines, because unlike Marines, the Aliens can always come back from nothing, whereas the Marines once they lose their CC, are up **obscenity** creek.

Comments

  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Seriously? I had thought Clanplay was all about hopping around in the readyroom waiting for the other team to get their last player in the server, then having half the teams crash out because someone used voicecomms while they tryed to start recording a demo. Hmm, I guess EC needs to scrim more :Þ
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Rofl boz, good times, good times.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Yes, either it's tie or aliens win in both games. Never played game where marines won both games...
    Aliens getting second hive in 7-12 minutes can then easilly kill all marines with their powerful fade/lerk/gorge attack. On small maps such as eclipse marines have problems securing 2 hives or getting enough resources to get HA at time aliens can morph to fades. I think in bigger games (we played all games 6vs6 so far) it will be different - marines getting more resources, but so far aliens seem to be more powerful in clanwars.
  • deathisudeathisu Join Date: 2002-11-08 Member: 7812Members
    oh, please. Marines can secure 2 hives faster than the aliens can if they do it properly. It all comes down to SKILL.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Yeah it does, and marines were not able to get out of base or secure even one resource not talking about hive :-)
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    If the marines cannot even secure 1 resource then they're toast. Simple fact. What else that says about that particular marine team I won't even go into because it's pretty self-evident.

    As to the thought that the aliens with 2 hives means the marines will lose, I think that's utter garbage truthfully... especially if it is a small game with only 1 gorge (in 6v6 2 gorges would be a risk if you ask me). If the marines can control both their base and 1 hive then they are just as likely to win. It all comes down to which team can play better... something that is usually determined by which team can control the map better... something else that is usually determined by which team controls the most resource nozzles (controlling hives is really an effect of controlling resource nozzles).

    And yes... marines could potentially control 2 hives early on if they know what they're doing, but it would take constant supervision by the commander and most likely at least 3 resource nozzels to supply the bare minimum of resources. Then the marines could move out from any bases setup and push the aliens back.

    Team work, its a great idea... not a gimmick.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Kilmster+Dec 2 2002, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Dec 2 2002, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines only viable win strategy right now is rushing.

    Hive 2 aliens dominate marines, if they work together the game is typically over in 45-90 seconds after they morph the first time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not true. Not true. Not true.

    By the time the aliens are able to get fades, marines should have secured the 3rd hive as well as 3 - 4 resources nozzles total. While at the same time the commander should be upgrading weapons and armor. Fades are not that hard to deal with, it just requires some smarts and skill. Rushing a fade is suicide, but not chasing one is stupid also. Fades are great for hit and run attacks. Skulks are best for suicide or surprise attacks.

    Hive 2 aliens are not difficult to deal with... unless your team sucks and has not secured any resources and is unable to obtain the proper upgrades.... but I guess that's true for any RTS type game.
  • Dan_ForeverDan_Forever Join Date: 2002-08-02 Member: 1054Members
    Othell Speaketh the truth, I joined a server once, aliens had ONOS, let alone fades, but fortunately we had the big guns and HA as well, so we were able to fight them back, and secure a hive (engine room on bast, mainly by destroying their defences with siege from the marine base, bit of a bug in the map layout methinks, but still a good map, but anyway...). We eventually went on to win that game.

    It's all about having the right upgrades at the right time. A hmg with level 2 firepower upgrades can kill a fade very quickly, especially if theres 2 of ya.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Yes, now as game evolves (our clan plays mostly ladder on clanbase.com) very common tactics is marine rush, which is extremly hard to stop as aliens...
    So best for marines is rush, best for aliens -> secure 2 hives and get them built quickly.
  • TacoSupremeTacoSupreme Join Date: 2002-11-01 Member: 2562Members
    If aliens get 2 hives, you better be at the top of the tech tree for marines with everyone equipped and even then you are in for a very tough battle. They will have umbra making all weapons except for the grenade launcher nearly worthless. They should have a fade or 2, and a gorge to heal and web on the attack as well. Offensive webbing is a real pain to stop, it basically requires 1 person to run around welding them like mad the whole time, and if he manages to get webbed its all over.

    In a game where both sides are very skilled, the 2 hive aliens with fades/lerk/gorge will beat any marine force unles they all have the best gear (unlikely to be at the top of the tech tree, and have a hive locked down by the time the second hive goes up).

    On the otherhand the marine rush is insanely good. =p Best way to beat aliens is to keep them from getting that 2nd hive.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    play the game like canalzone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Yea, playing around with costs etc won't hurt large marine servers in any case - they are drowning in resources anyhow. The only thing they DO hurt is the ability of SMALL, underfunded marine teams to win - and they are already in pretty deep **obscenity**.

    Until both the resource model and the spawn rate is fixed, playing on anything larger than 8v8 is really hard for the aliens, given a decent commander.
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