I think there should be more detailed graphics settings that would allow turning motion blur and other effects off, this should help people with bad performance a lot.
Motion blur and other similar effects make a big difference. Its a shame you cannot currently control them. There is a reason they are present in other games' settings.
Motion blur and other similar effects make a big difference. Its a shame you cannot currently control them. There is a reason they are present in other games' settings.
Motion blur and other similar effects make a big difference. Its a shame you cannot currently control them. There is a reason they are present in other games' settings.
Oh and these things do stack up you know.
Does NS2 even have motion blur?
Yes, there are even mods on Steam Workshop that remove it. I'd love to see being able to disable these kind of things that really arent important but reduce performance.
Still blur when map is open, visual and audio changes on low hp.
Sounds like you're the kinda guy who would love a pink skulk mod.
There is no motion blur. So can you list some of the other 'settings' you would like to adjust? And maybe double check if they actually exist in the game first.
Still blur when map is open, visual and audio changes on low hp.
Sounds like you're the kinda guy who would love a pink skulk mod.
There is no motion blur. So can you list some of the other 'settings' you would like to adjust? And maybe double check if they actually exist in the game first.
Motion blur was there before that patch removed it, sorry for not reading the patch notes thorouhgly before posting just to make sure (not).
I would like to be able to turn off non-gameplay affecting effects like on-screen effects similar to motion blur etc. that are just eye-candy and would improve performance with them off, also smoke and other effects in the gameworld, although those do block vision which may be gameplay affecting.
All kinds of taxing transparency effects etc in the game.
Still blur when map is open, visual and audio changes on low hp.
Sounds like you're the kinda guy who would love a pink skulk mod.
There is no motion blur. So can you list some of the other 'settings' you would like to adjust? And maybe double check if they actually exist in the game first.
Motion blur was there before that patch removed it, sorry for not reading the patch notes thorouhgly before posting just to make sure (not).
I would like to be able to turn off non-gameplay affecting effects like on-screen effects similar to motion blur etc. that are just eye-candy and would improve performance with them off, also smoke and other effects in the gameworld, although those do block vision which may be gameplay affecting.
All kinds of taxing transparency effects etc in the game.
I'd love a setting to cut down the number of light sources, similar to the NSL map versions on the workshop...Can't imagine it'd be easy to implement though
Way back yonder, I did some benchmarking to gauge how different options affected my framerate. Both the game and my system have changed since then so I thought it useful to redo the analysis. The results aren't necessarily surprising, but its good to get numbers regarding it. Results below:
I'd love a setting to cut down the number of light sources, similar to the NSL map versions on the workshop...Can't imagine it'd be easy to implement though
That's the only way to implement it that I know of.
Still blur when map is open, visual and audio changes on low hp.
Sounds like you're the kinda guy who would love a pink skulk mod.
There is no motion blur. So can you list some of the other 'settings' you would like to adjust? And maybe double check if they actually exist in the game first.
Motion blur was there before that patch removed it, sorry for not reading the patch notes thorouhgly before posting just to make sure (not).
I would like to be able to turn off non-gameplay affecting effects like on-screen effects similar to motion blur etc. that are just eye-candy and would improve performance with them off, also smoke and other effects in the gameworld, although those do block vision which may be gameplay affecting.
All kinds of taxing transparency effects etc in the game.
Be more specific.
More specific? Go into the game and look at those taxing transparent effects everywhere all over maps and your screen.
I'd love a setting to cut down the number of light sources, similar to the NSL map versions on the workshop...Can't imagine it'd be easy to implement though
That's the only way to implement it that I know of.
I think it's technically possible to do it without having it as a seperate map. Much like selecting which textures to use depending on the graphics settings, you could tag which light sources are enabled. Therefore all the light sources exist, but some are simply disabled dependent on your graphics settings.
In other games, you can shoot out lights in-game, so it's definitely possible to disable light sources in code, otherwise, it'd be loading a new map each time you shot out a light in those games.
Exactly how one would go about implementing such a system I don't know (or if the spark engine is even capable of doing so).
Comments
Oh and these things do stack up you know.
Does NS2 even have motion blur?
Yes, there are even mods on Steam Workshop that remove it. I'd love to see being able to disable these kind of things that really arent important but reduce performance.
Sounds like you're the kinda guy who would love a pink skulk mod.
There is no motion blur. So can you list some of the other 'settings' you would like to adjust? And maybe double check if they actually exist in the game first.
I would like to be able to turn off non-gameplay affecting effects like on-screen effects similar to motion blur etc. that are just eye-candy and would improve performance with them off, also smoke and other effects in the gameworld, although those do block vision which may be gameplay affecting.
All kinds of taxing transparency effects etc in the game.
Be more specific.
A thread showing each grahpic option's effect on FPS.
That's the only way to implement it that I know of.
I think it's technically possible to do it without having it as a seperate map. Much like selecting which textures to use depending on the graphics settings, you could tag which light sources are enabled. Therefore all the light sources exist, but some are simply disabled dependent on your graphics settings.
In other games, you can shoot out lights in-game, so it's definitely possible to disable light sources in code, otherwise, it'd be loading a new map each time you shot out a light in those games.
Exactly how one would go about implementing such a system I don't know (or if the spark engine is even capable of doing so).