A few of my Ideas and Suggestions
LightningV
Join Date: 2013-02-11 Member: 182978Members
The Marines do need some major overhauls. Or the Aliens need to be nerfed in some quite major ways, such as gorges have to build main structures and hives, but commander still can build cysts and chose upgrades. Onos speed needs reducing or a can only be healed by georges? Marines need some actual counter to the Onos, perhaps a heavy gun that cannot be used by jet packs. Also another option would be Marine speed upgrade?
Marine side: Start game with 1 MAC, turrets need to be buffed majorly, an upgrade to be purchaced per extractos such as electric field that deals damage and a final third upgrade for the Robotics Factory that builds a seperate ARC that can deal damage to aliens, a "mobile sentry" and from what I have read in other posts a new building that can block off rooms or an option to weld doors shut that then needs to be attacked to enter.
Perhaps all of this together might be to much but the Heavy Gun, extracor upgrade and turret buffs are in my opinion a must. Or reduce the Alien commander ability to just build without team help. I feel that end game the Marines have no chance or as soon as the Aliens have the third hive it is mostly GG in all games.
Just some of my inputs I do realise that the quialty of the Marine players play a major role in the game but I just think that if the Ailens have a decent commander then the game can so rarely be won by the Marines.
Thanks and any input and constructive criticism is always welcome.
Marine side: Start game with 1 MAC, turrets need to be buffed majorly, an upgrade to be purchaced per extractos such as electric field that deals damage and a final third upgrade for the Robotics Factory that builds a seperate ARC that can deal damage to aliens, a "mobile sentry" and from what I have read in other posts a new building that can block off rooms or an option to weld doors shut that then needs to be attacked to enter.
Perhaps all of this together might be to much but the Heavy Gun, extracor upgrade and turret buffs are in my opinion a must. Or reduce the Alien commander ability to just build without team help. I feel that end game the Marines have no chance or as soon as the Aliens have the third hive it is mostly GG in all games.
Just some of my inputs I do realise that the quialty of the Marine players play a major role in the game but I just think that if the Ailens have a decent commander then the game can so rarely be won by the Marines.
Thanks and any input and constructive criticism is always welcome.
Comments
Build time difference you need to just move past, harvesters build slowly and are stupidly weak when dropped.
Onos was slower in teh past....it got changed as it simply made him a 75 res was of money (more so than exo's currently).
Having him only able to be healed by gorges is a silly mechanic...what crags dont work for an onos?
Marines can easily take down an onos (notice the plural) and do not need a speed upgrade (want to run faster drop your LMG or pistol).
Marines used to start with 1 mac...but that just resulted in less team work on marine side as no one built anything and yelled at comm to get the macs to do it....they would then rage when 5 min in 0 extractors had been built.
Weldable doors/vents are still on the to do list....hang tight on that one.
Electrify has been replaced by Nano...electrify is not needed.
So the mobile arc/sentry....you basically want a mobile unit that can simply instagib all aliens? I dont see a need for it as we already have GL's (instagib everything but fade and onos), SG (instagib everything but fade and onos), Exo's (make even onos think twice about entering a room).
Aliens have it harder, the only grace they have had since we went retail is comms/marines who dont know how to play. Dont understand the strategies and counter strategies that can be used.
Marines can stuff up more easily...they are more reliant on the comm knowing what to do.