NS2_grinder beta

ErumaraErumara Join Date: 2013-02-07 Member: 182880Members
edited February 2013 in Mapping
Hey guys, got my first map fleshed out and playable, can't wait to hear some feedback

NS2_grinder Tech/Res 5/10
Playable 90% beta, some prop, grey map

Comments

  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Looks good - see if you can get it tested this weekend.

    My initial concerns are the numerous long & straight hallways. Sometimes instead of using a diagnal it's better to have an L shape.
  • ErumaraErumara Join Date: 2013-02-07 Member: 182880Members
    Playtesting went well, all playability issues have been addressed. You're correct about the hallways, many more props and detail to come by beta 1.0.

    .91 is on the steam workshop with changelog
  • ErumaraErumara Join Date: 2013-02-07 Member: 182880Members
    .93 is on the workshop

    .92 Props, fixed drainage pathing, fixed broken vents from move, lighting improvements, more props
    .93 Fixed all power node areas, fixed random vent sections, random floating lights in comm view, added catwalk to hangar, improved alien cover

    Another huge playability upgrade, the grinder now functions properly as two separate rooms, power bug has been fixed.

    Let me know what you think!
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Good start

    Listed as NS2_grinder Beta .93 in the modinfo file, will not run unless you correctly rename file to ns2_grinder_b09

    bty you you can build on top of the large hanging drill
  • ErumaraErumara Join Date: 2013-02-07 Member: 182880Members
    Drill fixed, .94 release, loading issue should be totally fixed by .93a, hopefully any remaining files will be purged serverside

    Thanks for the feedback!
  • ErumaraErumara Join Date: 2013-02-07 Member: 182880Members
    .96a is on the workshop, commander view and lighting is all done for the moment
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