Additional ammo

WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
edited February 2013 in Ideas and Suggestions
Maybe instead of adding new guns, just change what you shove in them. :D EDIT: number changes

X= adjust for balance

The way this will work is that your comm can research them at X CC 's Then when you go to an(or advanced) armory you can purchase an 'ammo card' for X pres that will change the weapons' ammo type to whatever you purchased and refill until you die. (when gun is picked up it will have default) And the higher tier the gun the more expensive ammo type, like 3 res for a LMG, 5 for Sg, 7 for GL etc...


Examples:
Values assuming full hit, W0, no wiki forgive me if i'm wrong about values

To recap:
Damage to take away one point of armor
light 4:1
normal 2:1
heavy 1:1

Penetrator round: 6 heavy damage, vs rifle 9 normal damage (5 to armor rounded up i believe)
-Better against armor, but less effective against HP
-)+20% vs armor, -33% vs HP

Hollow point: 12 light damage vs rifle 9 normal
-Better against HP, EATEN by armor (only 3)
-)+33% vs HP, -75% vs armor

Buck Onos shot: more damage than a normal blast, but X less pellets, X more spread.

EDIT: As for complexity:
walk to armory
press e
click on the credit card shaped icon
choose your ammo (and it will only display the choices to the relevant gun your carrying) : 3 choices at most
or e to back out



Just some examples, any thoughts? More ideas?

Q: does damage round up, down, or ignores decimals?

Comments

  • joederpjoederp Join Date: 2012-11-02 Member: 165992Members
    1.) why? whats wrong with the current system?

    2.) your idea is way too complex, and would simply annoy most players

    3.) you've been playing too many RPG style games like WOW , Dark Souls, etc lol
  • poloqpoloq Join Date: 2005-07-28 Member: 56990Members
    Your title is a good idea. If comm could research additional ammo clips for the guns. So for LMG's instead of the 5 clips (1 in and 4 extra) you could have 7 clips. Could be called "ammo pouches" or something.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    poloq wrote: »
    Your title is a good idea. If comm could research additional ammo clips for the guns. So for LMG's instead of the 5 clips (1 in and 4 extra) you could have 7 clips. Could be called "ammo pouches" or something.

    Could be quite a good research. If you've got marines asking for ammo often spending ~10 res for them to carry extra clips could be a saving in the long run. On the other hand if your marines are dying too quick to spend all the ammo or your using lots of forward armories you'd be better off skipping it.

  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    edited February 2013
    poloq wrote: »
    Your title is a good idea. If comm could research additional ammo clips for the guns. So for LMG's instead of the 5 clips (1 in and 4 extra) you could have 7 clips. Could be called "ammo pouches" or something.
    So if you don't want to get specialty rounds you could get more of the ol' reliable. That'll work.

  • BensenBensen Join Date: 2013-02-08 Member: 182886Members
    different sets of dentures for skulk too please.
  • Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
    explosive bullets kthnx
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