The real reason why so few people go back to NS2

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Comments

  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    Cmon guys, enough with the RFK talk. RFK was tried years ago when there were almost no features in the game and unbelievably bad performance(moreso than now), and it clearly didn't work.

    So lets retry every single thing that was tried during that phase, on the off chance that it somehow now addresses every issue currently in the game?
    Next patch : 2014

  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    Sure, put RFK in.

    After all, any game that lasts longer than five minutes is a waste of your time! AMIRIGHT?!

    Seriously though, RFK will result in games not lasting very long.

    Aliens loose their life form tough luck maybe next game Mr. Fade!

    Marines end up with piles of guns to run to.

    This is merely one superfluous hyperbole filled argument against it. I'd go deeper but hah really another RFK thread? Like Marines don't already lose enough ^_^

    I like any suggestion that renders NS2 into an unplayable morass for new players. Who doesn't like being berated by the entire team before being vote kicked for 'feeding'?
  • Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
    might have something to do with the poor FPS even on low settings for a lot of people with good specs. A GTX 660(when its the bottleneck) on a lowish resolution should be able to power a game reasonably well, but it doesnt at the moment.
  • ryanmcaleeseryanmcaleese Join Date: 2005-01-06 Member: 32952Members, Constellation
    I think one of the problems is that too many people are quick to think they have lost because of a bad start, I've seen games pulled back - granted its not often but its very satisfying to do. For example - as aliens bad start - try rush their base power as a team. As marines - try for ninja pg's - you would be surprised how often this works at getting a hive or 2 down even if you don't win. (its quite satisfying)

    The main problem is when marine base camping occurs. I've seen a lot of marine teams decided its time to camp base for some weird reason, they all stay there, mine and turret it up then start complaining come on and finish it when the aliens likely have 1-2 ono's against a team of weapon 3 marines. The best way for a loosing marine team to speed the game up is to move out of their base and try put pressure on the aliens - that way the aliens are free to move in and wipe the base out.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    When Marine's turtle, everyone knows who are going to win (the Aliens) but the game (not much of a game, really, centered around a small area of the map) keeps dragging on. The Marine players gets beaten down over and over again. Sure, they get a few kills (and that might be hectic and fun for some) but stay helpless and desperate in their tiny, isolated part of the map, not achieving anything useful as a team. The strength of NS2, the team play, is washed away in a dragged out iteration of how utterly useless every single Marine player is. The highlight is if anyone eventually sells the entire base, leaving a bitter taste of emptiness among all Marine and Alien players on the server due to lack of conclusion.

    So yes, something needs to be done about the (exaggeration:) turtle-centric Marine gameplay. There's a need for an Alien tech that obliterates Marine turtles, making them meaningless, but also only really works in those special cases when the Marines entrench themselves beyond reason and are very static and tightly packed in and around their spawn. Perhaps a "nuke" or something along those lines.

    Marine defences should still be a viable tactic. Just as in StarCraft where you can block your base with a few Supply Depots and Bunkers, but if you base your entire game style around that tactic the other side will just quickly grab all the minerals around the map and nuke you or send Guardians against you. The game will be over in minutes and you will achieve nothing. Not get a single kill. Not have any fun whatsoever in any way shape or form against even a remotely skilled opponent and the game will end and you will never do such a stupid thing ever again.
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    One issue my friend has is that being alien can suck. You get two hits and a jumping marine jumps over everything you do. That can be very frustrating...

    Losing as a marine can be really fun. Losing as an alien in a round as you describe is horrid. Spawn - shot. Spawn - shot.

  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    KDR isn't really all that important.
    It's good to not die, but sometimes, dying can help your team.

    Say for example, there's a Gorge/Lerk/Fade fighting marines, they're weak, you're a skulk, so you rush in to take the fire from the marines.
    It's beneficial to run distraction, and die in that case.

    So why then are we punishing dying with no res while dead?
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    It's a trade off, sometimes dying and losing res flow is worth it for the win in battle.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Why did you revive this horrible thread from the dead? It's points were made clear in those 5 pages already :-/
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