Mod management improvements needed!

meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
It seems with such an emphasis on modding, the management of active mods is really primitive... Here are some improvements I would suggest-

- Clicking the title cell of a column should arrange by that column's attribute (e.g. alphabetical order, active or not etc)

- TAGS table, intended for "mod type" or something, intended for developers to describe the game object the mod actually modifies, so as to be able to easily manage against conflicts.
Ability to filter by what value it contains, the same way things like youtube videos can be tagged to enable you to easily search for, for example "rifle skin" or "rifle" or "high visibility skin".

- A link to the mod's steam workshop page would be a really easy way to greatly enhance the integration with steam workshop.

From my experience as a programmer/database developer, I am sure these would be easy changes to make that would make a big functional difference to a part of the game UWE prides itself in, you can TELL the current mod list is a bit of a half-hash and I don't understand why :/

Please let me know your thoughts on this and if anyone has anything to add, do so :)
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