Retiring my fade
Solarity
Join Date: 2012-11-13 Member: 170515Members, Reinforced - Shadow
I played fade in ns1 and got good at it in ns2. Though after playing lerk recently I think it is a far superior life form:
40% cheaper than fade
Usable earlier
Faster than fade
Smoke screen
Less down time at hive
Scales better at end game
Has a useful 3rd hive ability
Right now I think it makes more sense to save and go onos instead of fade.
40% cheaper than fade
Usable earlier
Faster than fade
Smoke screen
Less down time at hive
Scales better at end game
Has a useful 3rd hive ability
Right now I think it makes more sense to save and go onos instead of fade.
Comments
Can kill jetpackers quicker/easier
Also the damage outpost of the fade is superior but both shine when combining attacks (e.g. spore cloud blurrs vision and fade recks havoc)
As far as combat is concerned... Lerk VS 2 marines will probably end up with the lerk doing a little bit of damage and running away. Fade vs 2 marines is a slaughter for the fade. Lerks shine as harassers, not killers. They weaken marines and make them run back to their armories, but are absolutely terrible at killing marines and responding to marine threats. The sole exception is vs a jetpacker, where lerks are the most effective 1v1 out of all lifeforms.
He means for healing, not evolving. I think.
- Marines expand until aliens get fades (only slowed by lerks)
- Marines defend/contract until they can get either w3/JP or exos (or else they lose)
Of course, this is highly dependent on the skill of the fades involved. I've seen one good fade carry a team and ten terrible ones lead aliens to a loss.
I always used lerk over fade in ns1, welcome to the club.