Have the commander view ignore Occlusion Geometry
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The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I understand that occlusion geometry is useful to the players as it saves them from trying to render the entire map at once. But for the commander, as they have a top-down view of a flat playspace, occlusion geometry is little more than a hindrance. It means that sometimes the commander is blocked from seeing and supporting units/structures that are within their field of view that would otherwise be visible.
Comments
I've also noticed it on a few other maps with cysts not appearing until you're directly over the room. One specific example I can think of is that on Tram, you can't see the Platform node when you're centered over the top of the stairs to Server.