i may have a solution to alien scaling issue, and balance issue
Sharp-Shooter
Join Date: 2011-05-11 Member: 98364Members
hello, a lot of us know that aliens sort of suck when it comes to late game tech, I believe that aliens are great when it comes to early to mid in game, but when it comes to late mid to late game marines will just mop the floor with aliens, why? I believe the problem is that aliens do not scale at all as time goes on, they just get ability's unlocked but they will never get more powerfull, marines on the other hand will with arms lab upgrades, why cant we do the same with aliens but in a different way? heres my solution
lets make it so that the number of hives determines how much HP each alien should have for instance having 1 hive is considered as level 1 aliens and the stats are bone stock
for reference lifeform hp/armor/carapace
skulk 70/10/30
lerk 125/50/75
fade 250/50/100
when a second hive is complete aliens will get level 2 or some sorts so that the new stats would be as follows
skulk 80/15/35
lerk 150/75/100
fade 275/75/125
then obviously when third hive goes up it will be level 3, by this time aliens pretty much won so why not give them more hp to finish the game off?
skulk 90/20/40
lerk 175/100/125
fade 300/100/150
I also think third hive should have some special bonus such as global upgrade to every alien life form in the form of "focus" what is focus?
focus is essentially 2x damage that has a cooldown but there is a twist to my version so it wont be so OP. focus should be use dynamically for instance you will be able to use focus or bite/swipe normally, let me further explain
as a fade the first swipe will be a focus swipe making it 2x damage, the second swipe will depend on how long you wait to swipe, if you swipe right after a focus swipe it will no longer be a focus attack rather then a normal 1x attack, I think focus should have a cooldown like 2 seconds, so essentially you can focus swipe, blink away as your cooldown goes away in 2-3 seconds blink back and focus swipe again, or focus swipe and keep normal swiping till he dies depending on the situation, each swipe will reset the cooldown
obviously the numbers need to be played with and tweaked to get it perfect, im not saying that my hp and armor numbers should be balanced I was just showing an example of how I think alien scaling could be fixed in late game situations, this will make it so that a fade with 1 hive can be useful early game, and a fade with 3 hives can stand up to 1v1 level 3 shotgunner, with this adjustment though, I do believe hives should cost more say like 50-60 res per hive to slow aliens down in teching to 2 or 3 hives essentially combatting aliens from being able to fast drop 2nd hive so quickly
side note, I also think that aliens should require gorges to build up buildings, buildings should be placed by alien commander but buildings will only be able to build up with a gorge heal spraying it (minus cyst for obvious reasons), this will make skulk rush less effective because aliens will have to make a decision, send every player to rush but not get rt's up, OR have 2 players be gorges building making skulk rush less effective, im pretty sure aliens are winning because aliens have no responsibility, marines must split up build rt's away from base leaving the base open for skulks to rush in, or defending base, not building rt's leaving alien comm placing buildings that build itself while every alien player is not letting marines get 1 or 2 rt's up other then the ones in base
lets make it so that the number of hives determines how much HP each alien should have for instance having 1 hive is considered as level 1 aliens and the stats are bone stock
for reference lifeform hp/armor/carapace
skulk 70/10/30
lerk 125/50/75
fade 250/50/100
when a second hive is complete aliens will get level 2 or some sorts so that the new stats would be as follows
skulk 80/15/35
lerk 150/75/100
fade 275/75/125
then obviously when third hive goes up it will be level 3, by this time aliens pretty much won so why not give them more hp to finish the game off?
skulk 90/20/40
lerk 175/100/125
fade 300/100/150
I also think third hive should have some special bonus such as global upgrade to every alien life form in the form of "focus" what is focus?
focus is essentially 2x damage that has a cooldown but there is a twist to my version so it wont be so OP. focus should be use dynamically for instance you will be able to use focus or bite/swipe normally, let me further explain
as a fade the first swipe will be a focus swipe making it 2x damage, the second swipe will depend on how long you wait to swipe, if you swipe right after a focus swipe it will no longer be a focus attack rather then a normal 1x attack, I think focus should have a cooldown like 2 seconds, so essentially you can focus swipe, blink away as your cooldown goes away in 2-3 seconds blink back and focus swipe again, or focus swipe and keep normal swiping till he dies depending on the situation, each swipe will reset the cooldown
obviously the numbers need to be played with and tweaked to get it perfect, im not saying that my hp and armor numbers should be balanced I was just showing an example of how I think alien scaling could be fixed in late game situations, this will make it so that a fade with 1 hive can be useful early game, and a fade with 3 hives can stand up to 1v1 level 3 shotgunner, with this adjustment though, I do believe hives should cost more say like 50-60 res per hive to slow aliens down in teching to 2 or 3 hives essentially combatting aliens from being able to fast drop 2nd hive so quickly
side note, I also think that aliens should require gorges to build up buildings, buildings should be placed by alien commander but buildings will only be able to build up with a gorge heal spraying it (minus cyst for obvious reasons), this will make skulk rush less effective because aliens will have to make a decision, send every player to rush but not get rt's up, OR have 2 players be gorges building making skulk rush less effective, im pretty sure aliens are winning because aliens have no responsibility, marines must split up build rt's away from base leaving the base open for skulks to rush in, or defending base, not building rt's leaving alien comm placing buildings that build itself while every alien player is not letting marines get 1 or 2 rt's up other then the ones in base
Comments