Random things i think about the game
Sharp-Shooter
Join Date: 2011-05-11 Member: 98364Members
Sentry Batteries: I think it should be removed or changed, personally I think the whole thing with the batteries at this state is just plain dumb an frustrating, you spend about 20 res on a sentry farm per room to have a gorge bile bomb it away, I think sentry batteries should be "structure batteries" where you can tie a battery to lets say a phase gate, this means you can place a phase gate in ore processing place a battery to it, so when aliens cut the room power the phase gate will still be powered by its own battery until either the battery/phase gets destroyed or the battery runs out of juice ~30 seconds for a phase gate, I think the duration of the battery powering a build should vary for building to building, multiple batteries could be tied to one building for more battery duration or have aliens destroy 2 batteries, I think this can buff marines by a bit but also make it intuitive and fun for instance players complain about power nodes going off because of a gorge rush and the game is lost by surprise, just imagine if the power goes out but you have a battery tied to your observatory that lasts 45 seconds and you can becon, this will make power nodes less frustrating and dependant, your thoughts?
I think sentrys themselves should be powered by either room power or ofcourse, battery, I think marines should be able to place 3-4 sentrys per room, ANYWHERE in the room with any source of power (battery not required) ofcourse where there is no battery and power goes off, sentrys will too. lets face it, the sentry requiring a battery where theres power in the room is downright dumb, it was done because sentry at first was for "hive harassment" without marine needing to put up room power, "quick to build, DPS builds up over time as sentry's shoot down the hive" too bad people use sentrys for defensive purposes now and not offence, did we forget to remove battery tie requirement when we went from offensive to defensive? your thoughts?
current lerk, 125hp,50a, 75a <carapaced
what I think should be, 150hp,50a, 100< carapaced your thoughts?
current fade, 250hp, 50a, 100, carapaced
what I think should be, 275hp,100a,150 <carapaced
current onos without celerity is a bit too slow imo, so slow to the point where its suicide to engage anything, only good for defensive purposes unless you want to suicide, a slight buff to base onos speed would be good.
Replace vortex with acid bomb, acid bomb works sort of like bile bomb but not an AOE type damage, it is used for medium to long rage attacks, a fade must shoot acid at any single target by shooting a small ball of acid such a marine that does damage over time to armor, 5 damage/sec for 4 seconds, per shot, armor only, this will make a teir 3 fade viable vs a pro level 3 shotgunner with level 3 armor, shoot acid from the distance, get his armor down so you can take him out in 2-3 swipes instead of 4-6, your thoughts?
Mineshaft deposit tech point, move the tech point to the left of the room, and have the deposit buildings to the right of the room, this will easily fix the arc from central problem forcing marines to arc from the gap, still maintain the same entrances but when you walk in deposit from the gap the hive will be to the left instead of to the right, deposit hive is the hardest hive to hold just because of the arcing from central, its a problem because it takes a long time to go from deposit to central rather the deposit to the corner of the gap
mines 15 res for 3 mines, how about 4 res for 1 mine max 3 mines per person or some sorts?
adrenaline: 2x capacity, before it was 2x regen rate for energy, I think this should be changed to 65% capacity, 35% regen rate
I think sentrys themselves should be powered by either room power or ofcourse, battery, I think marines should be able to place 3-4 sentrys per room, ANYWHERE in the room with any source of power (battery not required) ofcourse where there is no battery and power goes off, sentrys will too. lets face it, the sentry requiring a battery where theres power in the room is downright dumb, it was done because sentry at first was for "hive harassment" without marine needing to put up room power, "quick to build, DPS builds up over time as sentry's shoot down the hive" too bad people use sentrys for defensive purposes now and not offence, did we forget to remove battery tie requirement when we went from offensive to defensive? your thoughts?
current lerk, 125hp,50a, 75a <carapaced
what I think should be, 150hp,50a, 100< carapaced your thoughts?
current fade, 250hp, 50a, 100, carapaced
what I think should be, 275hp,100a,150 <carapaced
current onos without celerity is a bit too slow imo, so slow to the point where its suicide to engage anything, only good for defensive purposes unless you want to suicide, a slight buff to base onos speed would be good.
Replace vortex with acid bomb, acid bomb works sort of like bile bomb but not an AOE type damage, it is used for medium to long rage attacks, a fade must shoot acid at any single target by shooting a small ball of acid such a marine that does damage over time to armor, 5 damage/sec for 4 seconds, per shot, armor only, this will make a teir 3 fade viable vs a pro level 3 shotgunner with level 3 armor, shoot acid from the distance, get his armor down so you can take him out in 2-3 swipes instead of 4-6, your thoughts?
Mineshaft deposit tech point, move the tech point to the left of the room, and have the deposit buildings to the right of the room, this will easily fix the arc from central problem forcing marines to arc from the gap, still maintain the same entrances but when you walk in deposit from the gap the hive will be to the left instead of to the right, deposit hive is the hardest hive to hold just because of the arcing from central, its a problem because it takes a long time to go from deposit to central rather the deposit to the corner of the gap
mines 15 res for 3 mines, how about 4 res for 1 mine max 3 mines per person or some sorts?
adrenaline: 2x capacity, before it was 2x regen rate for energy, I think this should be changed to 65% capacity, 35% regen rate