Small balance change, Increase magazine size for LMG.
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Right now, in almost every battle (even 1 on 1) I see marines fully empty a magazine, and switch to a pistol for the final few shots. This small mechanic has a huge effect on the winrate of marines in skirmishes, and consequently, how effectively marines hold territory. If you keep your head and switch weapons at the right time, you win. If you don't you lose. This is a good mechanic, and would never want to see it go entirely, but it plays such a huge part in so many battles that I would like to see the consequences of tweaking it.
The advantage of tweaking this over other variables is that it changes hardly anything about how the game feels. The LMG still feels just as effective, the skulk still feels just as strong. However, it will make a big difference in how effectively marines hold territory, by changing the outcomes of lots of little knife-edge skirmishes where it could easily go either way. I'd really like to see the effects of bumping it to 60.
The advantage of tweaking this over other variables is that it changes hardly anything about how the game feels. The LMG still feels just as effective, the skulk still feels just as strong. However, it will make a big difference in how effectively marines hold territory, by changing the outcomes of lots of little knife-edge skirmishes where it could easily go either way. I'd really like to see the effects of bumping it to 60.
Comments
And just for the record, you're not allowed to call a 20% increase in the most commonly used gun in the game a "small balance change"!
Slower LMGs would also allow nerfing onos hp and if needed shotgun dmg vs onos. -> Onos can take an equal time under fire, gorge healing becomes more important (heal greater percentage of hp) onos have more time to decide whether to retreat or not but they should die when they get ambushed and trapped.
Slower LMGs would make fade's life vs lmg easier - shotguns vs fades would become more important.