Fade is awesome but learning curve could be made simpler
webhappy
Join Date: 2013-01-27 Member: 182467Members
<div class="IPBDescription">The shadowstep + jump is critical but not intuitive</div>So I just learned today that you can jump immediately as your shadow step is ending. I was reading the forums and people were talking about how this is better than blink, and I agree now that they are right. If you jump twice right as soon as the SS is ending, the first jump seems to add on to the momentum you had at the end of SS and the second jump adds even more in a cumulative manner. THus, SS+two jumps results in some amazingly fast movement. However, I would never have known about this trick without reading the forums. Also, the timing window makes this skill extremely tricky. If you hit jump too early during the SS, you won't jump, and if you hit it too late, you jump without the movement boost provided by the SS. Once you learn this trick, though, you realize that you really don't need blink except for the parts of the map w/ a big vertical change (ie, blink is mainly used while aiming up slightly).
I wonder if the devs should do something so that newbs know about this trick and if they can make it easier to time the jump button.
I wonder if the devs should do something so that newbs know about this trick and if they can make it easier to time the jump button.
Comments
They can also go completely unknown for your entire playing career, or be picked up instantly if someone tells you the most simple bit of information about them.
Saying that tricks should not be simply told to people sounds a lot like 'I know them, I don't want other people knowing them' which is rather... unsporting.
Communicating some of the more unusual but useful mechanics to people is a good thing, it's why guides exist.
Really? I use blink all the time, though I also use adrenaline because I like using it. Blink is excellent for moving quickly in general, closing distances, and getting around marines to mess with their targetting.
Shadow step is useful in one on one but less so in large groups I find, as long distance movements are more useful for dealing with groups of marines properly.
Shadow step is useful in one on one but less so in large groups I find, as long distance movements are more useful for dealing with groups of marines properly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Have you done the move described? It will move you from one end of hub clear through to the other end way faster than blink and without any real energy loss.
Honestly never knew there was a 'move' with shadowstep. I'll give it a go certainly, but I still use blink to navigate corridors, which I don't think you could do relying on momentum?
Without Celerity, Shadowstep+jump is faster than jump+blink
WITH celerity, jump+blink is equal or faster than shadowstep+jump.
Celerity does not affect blink, but it DOES affect jump+blink
Shadowstep+jump and jump+shadowstep are the same speed
Shadowstep+jump is NOT affected by celerity
The max speed of jump+shadowstep is not affected by celerity.
My "Jump+blink" basically means to jump, tap blink at a slight up angle and then just use the momentum to fly through the air in a ballistic arc. Doing this with celerity is significantly faster than blink alone and costs very little energy (difference between a 17 and a 21 speed), without celerity it is the same max speed as just holding down blink. "Shadowstep+jump" is what this thread was describing, where you jump or doublejump at the end of a shadowstep, "Jump+shadowstep" is simply to shadowstep from as high as possible, keeping shadowstep speed until you touch the ground.
Of course, all these speeds are so high that you are going to end up at the other end of even the longest straight paths in less than 2 seconds, so control and reliability are going to be more important than just pure speed.
I learned the shadowstep+jump maneuver from a friend who worked it out for himself.
Mind you I wouldn't have to, because the marines would do it for me in 10 seconds.
Mind you I wouldn't have to, because the marines would do it for me in 10 seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wouldn't. Yaaay, moving around marginally faster, whoopty-doo...
I dislike shadowstep in general, it's just a lame blink after all is said and done. I wish it could be replaced with something interesting, but I admit it's the perfect tool for making fades useful but not full power before blink is researched.
...but the old "point and place yourself" blink, now THAT was something.
I dislike shadowstep in general, it's just a lame blink after all is said and done. I wish it could be replaced with something interesting, but I admit it's the perfect tool for making fades useful but not full power before blink is researched.
...but the old "point and place yourself" blink, now THAT was something.<!--QuoteEnd--></div><!--QuoteEEnd-->
.....Do you even know what the shadowstep + jump is? I thought this originally, but you get INSANE momentum from jump shadowstep jump. To the point blink is entirely irrelevant. Match that with celerity and blink is a waste of time.
On topic, it probably needs to be said somewhere in one of the videos or something. It took me MANY games before I figured this out from other people talking about it. It completely changed the fade for me, personally. It's not entirely intuitive to figure out either. It's just one of those things I see more people hearing from other people than accidently doing it themselves first.
Example: <a href="http://www.youtube.com/watch?v=xg0nla8MLx4" target="_blank">http://www.youtube.com/watch?v=xg0nla8MLx4</a>