unlocking fov as an option to set in the menu
derWalter
Join Date: 2008-10-29 Member: 65323Members
<div class="IPBDescription">as the title says</div>is there any reason to not unlock fov settings (at least up to 130) in the settings menu?
i would love to play with 130, or at least the 120 from gold source would be nice :)!!!
/edit/ i meant something more powerfull than just adjust fov
first i wanna see numbers ;) and second i want to use higher values than 80-100
i would love to play with 130, or at least the 120 from gold source would be nice :)!!!
/edit/ i meant something more powerfull than just adjust fov
first i wanna see numbers ;) and second i want to use higher values than 80-100
Comments
More clear than... Including it in the options menu?
i just want to be able to push it a bit more, to go 130 as rine,...
but if that means 140 as skulk, woha, i think i would stick with 120 as rine than :D
Quick explanation is that the FoV is different for every class and the slider allows to you increase it by 20 for each class. Here is the max FoV you can get for each class.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Default/Marine= 110
Embryo = 120
Skulk = 125
Gorge = 115
Lerk = 120
Fade = 110
Onos = 110
Exo = 115<!--QuoteEnd--></div><!--QuoteEEnd-->
Also, I find that the higher FoV distortion effect starts to kick in at around the 135 mark. I don't doubt that you can get used to some of it, but I expect there to be diminishing returns past that point.
i already knew that, but was to self concentrated to post it for the others...
5-10° more would be perfect for me i guess
it would make it an hack and therefore just accessible
for ppl who know it.
to avoid this barrier i asked for implementing it
to the main menu.
something like ADVANCED OPTIONS
where you can do all that stuff that
competitive players want.
i play ns2 not for looks, but for mechanics and community.
so it should be a step forward in every aspect of the game.