The Way To Mute Players! (with Pic As Prove)

AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
<div class="IPBDescription">Finally! But not convinient at all.</div> I have tested and it works! My theory was correct!

There was a built in NS mute player function, it's just not functioning well (or buggish)

The way to do it is rather complicated, and so far the only possible way I know is to do it as an alien... but it should be possible as marine too. let me try to explain it...

The fancy cursor you see is not the mute cursor you are supposed to see. For the mute cursor it is supposed to look like a dull, old mouse cursor (white and pointy with a tail)

To get it, you'll need to do the following (as an alien):
1.) get your pop-up menu (dont hold the right mouse button though)
2.) hold your score menu button (TAB...?)
3.) select any evolving selection (or upgrade) (still holding the TAB button)
4.) while evolving (gesturing), click on whoever you want to mute on the scoreboard
5.) done.

The only way to do it seems to be this. My theory was correct after all, that the popup-menu had something to do with muting... and it works. You have to get the popup-menu, then get the scoreboard, then get rid of the popup-menu (so it disappears somehow) and click on the names you want to mute.

For marines, I haven't found anyway to make the popup-menu disappear though. Perhaps ejecting the commander or going to the readyroom can do the trick... haven't tried it because I don't really want to vote out my commander now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

I hope it helps the dev team make out why it's not muting... or help whoever's encountered lamers and finding a way to mute them...

Happy muting people! (now... onto the pics...)

Comments

  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    edited November 2002
    Look at the console saying **muted No longer hear player!

    <img src='http://members.rogers.com/caprice/images/ns_nothing0003.jpg' border='0' alt='user posted image'>

    Sweet!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    <img src='http://members.rogers.com/caprice/images/ns_nothing0004.jpg' border='0' alt='user posted image'>

    I hope the directions aren't too confusing... I tried to be as simple as possible.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    nice find. Thanks for the info. Hopefully the dev team can make it a weee bit easier though?
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    well yeah i'm just trying to help the dev team to figuring out the problem, but i presume they have it figured out already...

    Just trying to help out those who are suffering right now, and is waiting for the new fix for the mute <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    The only way to mute now as marine is to join a existing game,and while in the observer mode,you can mute it the old fashioned way.You must be REALLY fast though.
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Ah, it makes sense. They must have used some existing code or whatnot from the scoreboard to power the pop-up menu. I don't know how easy it'll be for them to fix, but I know that adding a console command that takes a player as an argument shouldn't be too bad to do at all. Because muting definately needs to be avaiable for public servers to keep lame people from spamming voicecomm.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Thanks acro, Useful info. also, havent tested it yet, but alt+tabing HL usualy restores the mouse to the 'old' one in HL.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    i heard something like if you copy some file from the tfc dir it will work...
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