- Remade and Detailed Staging Areas exit going towards Armory.
- Further prop adjustments all over the map.
- Added new props in the ready room, planning a small redo of the Prison exterior.
- Remade Occu Geo to encompass new details.
- Fixed ALOT of Tesselation issues with textures and props, more remain for next build.
- Updated preview image, on the steam workshop, with a new map logo.
I started work on it in december 2012, and I am now detailing the map, for a final release, please continue to provide feedback, to ensure that the map will work it's best, when that day comes!
This road map is made for you and me, so that it's easier for both parties to have a view on what's left to be done and how far the project has come.
Project started the 22/12-12
ALPHA/BETA: Greybox, balance, timings and detailing of team starts (North & South static), state: completed after 1 major rework destroying 250 hours, total process up to this point is 600h over the course of 1 year and 3 months.
0.1 - Detailed Surveillance, completed @ 10/05-14
0.2 - Detailed Quarry, completed @ 23/05-14
0.2.5 - Detailed Med. Bay, completed @ 04/06-14
0.3 - Detailed Cantina, completed @ 26/06-14
0.3.5 - Detailed Checkpoint, completed @ 11/08-14; Detailed the art piece, completed @ 24/08-14
0.4 - Detailed Isolation, completed @ 13/03-15
0.5 - Detailed Armory, completed @ 30/03-15
0.6 - Detailed Ventilation, completed @ 22/06-15
0.6.5 - Relaunched the map with new greybox, completed @ 13/01-18
0.7 - Detailed Generator, completed @ 28/01-18
0.8 - Detailed Laundry, completed @ 04/02-20
0.9 - Detailed General Population and the four connections to the rest of the map.
1.0 - Detailed Vents across the map. Optimized final lightning and performance thresholds for final release.